Difference between revisions of "Timer"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
 
 
<languages />
 
<languages />
 
 
<!-- GIDEROSOBJ:Timer -->
 
<!-- GIDEROSOBJ:Timer -->
 
+
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]
+
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
<br/>
+
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Object|Object]]<br/>
 
 
'''<translate>Available since</translate>:''' Gideros 2011.6
 
<br/>
 
 
 
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Object|Object]]
 
<br/>
 
  
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
<translate>
 
 
The [[Special:MyLanguage/Timer|Timer]] class is used to execute a code at specified intervals.
 
The [[Special:MyLanguage/Timer|Timer]] class is used to execute a code at specified intervals.
<br/>
 
  
 
The listener functions are registered through [[Special:MyLanguage/Event.TIMER|Event.TIMER]] and [[Special:MyLanguage/Event.TIMER_COMPLETE|Event.TIMER_COMPLETE]] events.
 
The listener functions are registered through [[Special:MyLanguage/Event.TIMER|Event.TIMER]] and [[Special:MyLanguage/Event.TIMER_COMPLETE|Event.TIMER_COMPLETE]] events.
<br/>
 
</translate>
 
  
 
=== <translate>Example</translate> ===
 
=== <translate>Example</translate> ===
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timer:start()
 
timer:start()
 
</source>
 
</source>
<br/>
 
  
 
{|-
 
{|-
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[[Special:MyLanguage/Timer:start|Timer:start]] ''<translate>starts the timer</translate>''<br/><!-- GIDEROSMTD:Timer:start() starts the timer -->
 
[[Special:MyLanguage/Timer:start|Timer:start]] ''<translate>starts the timer</translate>''<br/><!-- GIDEROSMTD:Timer:start() starts the timer -->
 
[[Special:MyLanguage/Timer:stop|Timer:stop]] ''<translate>stops the timer</translate>''<br/><!-- GIDEROSMTD:Timer:stop() stops the timer -->
 
[[Special:MyLanguage/Timer:stop|Timer:stop]] ''<translate>stops the timer</translate>''<br/><!-- GIDEROSMTD:Timer:stop() stops the timer -->
 +
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== <translate>Events</translate> ===
 
=== <translate>Events</translate> ===
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=== <translate>Constants</translate> ===
 
=== <translate>Constants</translate> ===
 
|}
 
|}
 
{{Timer}}
 

Revision as of 01:31, 10 December 2019


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: Object

Description

The Timer class is used to execute a code at specified intervals.

The listener functions are registered through Event.TIMER and Event.TIMER_COMPLETE events.

Example

-- TIMER
-- let's define a pixel and add it to the stage
local mypixel = Pixel.new(0xff0000, 1, 64, 64)
mypixel:setPosition(64, 64)
stage:addChild(mypixel)

function onTimer(event)
   -- add 1 degree each time the function is called
   mypixel:setRotation(mypixel:getRotation() + 1)
end

-- create our timer and add an event listener
-- 24 = delay in milliseconds
-- (optional) 360 = number of repetitions (here the result is 360 degrees)
local timer = Timer.new(24, 360)
-- local timer = Timer.new(24) -- to run indefinitely
timer:addEventListener(Event.TIMER, onTimer, timer)
timer:start()

Methods

Timer.delayedCall delayed call a function after a set amount of time
Timer.new creates a new Timer object
Timer.pauseAll pause all timers
Timer.resumeAll resume all timers
Timer.stopAll stop all timers
Timer:getCurrentCount returns the current trigger count of the timer
Timer:getDelay returns the time interval between timer events in milliseconds
Timer:getRepeatCount returns the number of repetitions the timer will make
Timer:isRunning returns the current running status of timer
Timer:reset stops the timer and sets the currentCount property to 0
Timer:setDelay sets the time interval between timer events in milliseconds
Timer:setRepeatCount sets the number of repetitions the timer will make
Timer:start starts the timer
Timer:stop stops the timer

Events

Event.TIMER
Event.TIMER_COMPLETE

Constants