TexturePack

From GiderosMobile
Revision as of 04:12, 4 April 2019 by MoKaLux (talk | contribs) (→‎Description: fixed some html tags)


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: TextureBase

Description

The TexturePack class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.
Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool.


Dynamic Creation of Texture Packs



To create a texture pack dynamically (at run-time), create TexturePack object with a table of file names of textures.

<code>local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png")}</code>


Static Creation of Texture Packs



To create a pre-packed texture atlas, use "Gideros Texture Packer" tool:

Texture packer.png

This tool exports two files: A .txt file that specifes the positions of texture regions and a .png file of packed texture.
Use these two files to create texture pack:

<code>local pack = TexturePack.new("pack.txt", "pack.png")</code>


Methods

TexturePack.new creates a new TexturePack object
TexturePack.new
TexturePack:getTextureRegion returns the texture region of texture pack

Events

Constants