Difference between revisions of "TexturePack"

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&lt;h3&gt;Dynamic Creation of Texture Packs&lt;/h3&gt;<br />
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<h3>Dynamic Creation of Texture Packs</h3><br />
 
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To create a texture pack dynamically (at run-time), create [[Special:MyLanguage/TexturePack|TexturePack]] object with a table of file names of textures.<br />
 
To create a texture pack dynamically (at run-time), create [[Special:MyLanguage/TexturePack|TexturePack]] object with a table of file names of textures.<br />
 
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&lt;pre&gt;&lt;code&gt;local pack = TexturePack.new({&quot;1.png&quot;, &quot;2.png&quot;, &quot;3.png&quot;, &quot;4.png&quot;)}&lt;/code&gt;&lt;/pre&gt;<br />
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<pre><code>local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png")}</code></pre><br />
 
&lt;h3&gt;Static Creation of Texture Packs&lt;/h3&gt;<br />
 
&lt;h3&gt;Static Creation of Texture Packs&lt;/h3&gt;<br />
 
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=== <translate>Methods</translate> ===
 
=== <translate>Methods</translate> ===
 
[[Special:MyLanguage/TexturePack.new|TexturePack.new]] ''<translate>creates a new TexturePack object</translate>''<br/>
 
[[Special:MyLanguage/TexturePack.new|TexturePack.new]] ''<translate>creates a new TexturePack object</translate>''<br/>

Revision as of 09:55, 24 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description

The TexturePack class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.
Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool.


Dynamic Creation of Texture Packs



To create a texture pack dynamically (at run-time), create TexturePack object with a table of file names of textures.

<code>local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png")}</code>


<h3>Static Creation of Texture Packs</h3>

To create a pre-packed texture atlas, use "Gideros Texture Packer" tool:

Texture packer.png

This tool exports two files: A .txt file that specifes the positions of texture regions and a .png file of packed texture.
Use these two files to create texture pack:
<pre><code>local pack = TexturePack.new("pack.txt", "pack.png")</code></pre>

Methods

TexturePack.new creates a new TexturePack object
TexturePack.new
TexturePack:getTextureRegion returns the texture region of texture pack

Events

Constants