Difference between revisions of "TexturePack"

From GiderosMobile
m (→‎Description: fixed <h3> tag)
Line 10: Line 10:
 
<br />
 
<br />
 
<br />
 
<br />
&lt;h3&gt;Dynamic Creation of Texture Packs&lt;/h3&gt;<br />
+
<h3>Dynamic Creation of Texture Packs</h3><br />
 
<br />
 
<br />
 
To create a texture pack dynamically (at run-time), create [[Special:MyLanguage/TexturePack|TexturePack]] object with a table of file names of textures.<br />
 
To create a texture pack dynamically (at run-time), create [[Special:MyLanguage/TexturePack|TexturePack]] object with a table of file names of textures.<br />
Line 27: Line 27:
 
{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 +
 
=== <translate>Methods</translate> ===
 
=== <translate>Methods</translate> ===
 
[[Special:MyLanguage/TexturePack.new|TexturePack.new]] ''<translate>creates a new TexturePack object</translate>''<br/><!-- GIDEROSMTD:TexturePack.new(textures,padding,filtering,options) creates a new TexturePack object -->
 
[[Special:MyLanguage/TexturePack.new|TexturePack.new]] ''<translate>creates a new TexturePack object</translate>''<br/><!-- GIDEROSMTD:TexturePack.new(textures,padding,filtering,options) creates a new TexturePack object -->

Revision as of 04:08, 4 April 2019


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: TextureBase

Description

The TexturePack class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.
Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool.


Dynamic Creation of Texture Packs



To create a texture pack dynamically (at run-time), create TexturePack object with a table of file names of textures.

<pre><code>local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png")}</code></pre>
<h3>Static Creation of Texture Packs</h3>

To create a pre-packed texture atlas, use "Gideros Texture Packer" tool:

Texture packer.png

This tool exports two files: A .txt file that specifes the positions of texture regions and a .png file of packed texture.
Use these two files to create texture pack:
<pre><code>local pack = TexturePack.new("pack.txt", "pack.png")</code></pre>

Methods

TexturePack.new creates a new TexturePack object
TexturePack.new
TexturePack:getTextureRegion returns the texture region of texture pack

Events

Constants