Difference between revisions of "Texture.new"

From GiderosMobile
m (formatting)
(removed language stuff)
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__NOTOC__
 
__NOTOC__
<languages />
+
'''Available since:''' Gideros 2011.6<br/>
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
+
'''Class:''' [[Texture]]<br/>
'''<translate>Class</translate>:''' [[Special:MyLanguage/Texture|Texture]]<br/>
 
  
=== <translate>Description</translate> ===
+
=== Description ===
 
Creates a new Texture object.
 
Creates a new Texture object.
 
<source lang="lua">
 
<source lang="lua">
Line 10: Line 9:
 
</source>
 
</source>
  
=== <translate>Parameters</translate> ===
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=== Parameters ===
'''filename''': (string) <translate>The name of the texture file to be loaded.</translate><br/>
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'''filename''': (string) the name of the texture file to be loaded<br/>
'''filtering''': (boolean, default = false) <translate>Whether or not the texture is filtered.</translate><br/>
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'''filtering''': (boolean, default = false) whether or not the texture is filtered<br/>
'''options''': (table, optional) <translate>A table that specifies optional paramaters. The following options are supported:</translate><br/>
+
'''options''': (table, optional) a table that specifies optional paramaters. The following options are supported:<br/>
  
* '''transparentColor''':<translate>Specify which color stands for transparent, for formats that don't supply an alpha channel such as JPEG</translate>
+
* '''transparentColor''': specifies which color stands for transparent for formats that don't supply an alpha channel such as JPEG
* '''wrap''':<translate>How to treat texels outside the texture. Possible values are Texture.CLAMP and Texture.REPEAT.</translate>
+
* '''wrap''': how to treat texels outside the texture. Possible values are Texture.CLAMP and Texture.REPEAT
* '''format''':<translate>The GPU pixel format for the texture</translate>
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* '''format''': the GPU pixel format for the texture
* '''extend''':<translate>Wether the texture should be extended to a power of two size. Defaults to true.</translate>
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* '''extend''': whether the texture should be extended to a power of two size. Defaults to true
* '''scale''':<translate>The scale at which this texture was made, if it cannot be determined by a suffix. Defaults to 1.</translate>
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* '''scale''': the scale at which this texture was made, if it cannot be determined by a suffix. Defaults to 1
  
=== <translate>Example</translate> ===
+
=== Example ===
 
<source lang="lua">
 
<source lang="lua">
 
-- do not filter and make the color 0xff00ff transparent
 
-- do not filter and make the color 0xff00ff transparent
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local texture = Texture.new("image.png", true, {wrap = Texture.REPEAT})
 
local texture = Texture.new("image.png", true, {wrap = Texture.REPEAT})
 
</source>
 
</source>
 +
 +
 +
----
  
 
__NOTOC__
 
__NOTOC__
<languages />
+
'''Available since:''' Gideros 2016.08<br/>
'''<translate>Available since</translate>:''' Gideros 2016.08<br/>
+
'''Class:''' [[Texture]]<br/>
'''<translate>Class</translate>:''' [[Special:MyLanguage/Texture|Texture]]<br/>
 
  
=== <translate>Description</translate> ===
+
=== Description ===
Create a texture from pixel data.
+
Creates a texture from pixel data.
 
<source lang="lua">
 
<source lang="lua">
 
Texture.new(pixels, width, height, filtering, options)
 
Texture.new(pixels, width, height, filtering, options)
 
</source>
 
</source>
  
=== <translate>Parameters</translate> ===
+
=== Parameters ===
'''pixels''': (string) <translate>A string containing actual R,G,B,A compoents of each pixel in the new texture. Each component is stored as a byte. You can pass nil if you don't need to initialize texture content</translate><br/>
+
'''pixels''': (string) a string containing actual R,G,B,A compoents of each pixel in the new texture. Each component is stored as a byte. You can pass nil if you don't need to initialize texture content<br/>
'''width''': (number) <translate>width of the texture to create</translate><br/>
+
'''width''': (number) width of the texture to create<br/>
'''height''': (number) <translate>Height of the texture to create</translate><br/>
+
'''height''': (number) height of the texture to create<br/>
'''filtering''': (boolean, default to false) <translate>indicate that the texture should be filtered</translate> '''optional'''<br/>
+
'''filtering''': (boolean, default to false) indicates that the texture should be filtered '''optional'''<br/>
'''options''': (table, optional) <translate>A table that specifies optional paramaters. The following options are supported:</translate><br/>
+
'''options''': (table, optional) a table that specifies optional paramaters. The following options are supported:<br/>
  
* '''transparentColor''':<translate>Specify which color stands for transparent, for formats that don't supply an alpha channel such as JPEG</translate>
+
* '''transparentColor''': specifies which color stands for transparent for formats that don't supply an alpha channel such as JPEG
* '''wrap''':<translate>How to treat texels outside the texture. Possible values are Texture.CLAMP and Texture.REPEAT.</translate>
+
* '''wrap''': how to treat texels outside the texture. Possible values are Texture.CLAMP and Texture.REPEAT
* '''format''':<translate>The GPU pixel format for the texture</translate>
+
* '''format''': the GPU pixel format for the texture
* '''extend''':<translate>Wether the texture should be extended to a power of two size. Defaults to true.</translate>
+
* '''extend''': whether the texture should be extended to a power of two size. Defaults to true
* '''scale''':<translate>The scale at which this texture was made, if it cannot be determined by a suffix. Defaults to 1.</translate>
+
* '''scale''': the scale at which this texture was made, if it cannot be determined by a suffix. Defaults to 1
  
=== <translate>Example</translate> ===
+
=== Example ===
 
<source lang="lua">
 
<source lang="lua">
 
-- Create a 300x400 empty texture. Prevent gideros from extending the texture to the next power of two size
 
-- Create a 300x400 empty texture. Prevent gideros from extending the texture to the next power of two size

Revision as of 20:50, 2 January 2022

Available since: Gideros 2011.6
Class: Texture

Description

Creates a new Texture object.

Texture.new(filename,filtering,options)

Parameters

filename: (string) the name of the texture file to be loaded
filtering: (boolean, default = false) whether or not the texture is filtered
options: (table, optional) a table that specifies optional paramaters. The following options are supported:

  • transparentColor: specifies which color stands for transparent for formats that don't supply an alpha channel such as JPEG
  • wrap: how to treat texels outside the texture. Possible values are Texture.CLAMP and Texture.REPEAT
  • format: the GPU pixel format for the texture
  • extend: whether the texture should be extended to a power of two size. Defaults to true
  • scale: the scale at which this texture was made, if it cannot be determined by a suffix. Defaults to 1

Example

-- do not filter and make the color 0xff00ff transparent
local texture = Texture.new("image.png", false, {transparentColor = 0xff00ff})
-- enable filtering and repeat the texture
local texture = Texture.new("image.png", true, {wrap = Texture.REPEAT})




Available since: Gideros 2016.08
Class: Texture

Description

Creates a texture from pixel data.

Texture.new(pixels, width, height, filtering, options)

Parameters

pixels: (string) a string containing actual R,G,B,A compoents of each pixel in the new texture. Each component is stored as a byte. You can pass nil if you don't need to initialize texture content
width: (number) width of the texture to create
height: (number) height of the texture to create
filtering: (boolean, default to false) indicates that the texture should be filtered optional
options: (table, optional) a table that specifies optional paramaters. The following options are supported:

  • transparentColor: specifies which color stands for transparent for formats that don't supply an alpha channel such as JPEG
  • wrap: how to treat texels outside the texture. Possible values are Texture.CLAMP and Texture.REPEAT
  • format: the GPU pixel format for the texture
  • extend: whether the texture should be extended to a power of two size. Defaults to true
  • scale: the scale at which this texture was made, if it cannot be determined by a suffix. Defaults to 1

Example

-- Create a 300x400 empty texture. Prevent gideros from extending the texture to the next power of two size
local texture = Texture.new(nil,300,400, false, {extend=false})