Difference between revisions of "Texture"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
'''<translate>Supported platforms</translate>:''' [[File:Platform android]][[File:Platform ios]][[File:Platform mac]][[File:Platform pc]]<br/>
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'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/TextureBase|TextureBase]]<br/>
 
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/TextureBase|TextureBase]]<br/>

Revision as of 10:34, 24 August 2018

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.png
Available since: Gideros 2011.6
Inherits from: TextureBase

Description



The `Texture` class lets you work with textures in an application. The `Texture` class lets you create
a new `Texture` object to load from an image file and display in scene tree.

Methods

Texture.new creates a new Texture object
Texture.new

Events

Constants