Difference between revisions of "Sprite:setShaderConstant"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
 
'''<translate>Available since</translate>:''' Gideros 2017.4<br/>
 
'''<translate>Available since</translate>:''' Gideros 2017.4<br/>
 +
'''<translate>Class</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/>
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
 
<translate>To change the value of a uniform from lua</translate>
 
<translate>To change the value of a uniform from lua</translate>

Revision as of 10:28, 24 August 2018

Available since: Gideros 2017.4
Class: Sprite

Description

To change the value of a uniform from lua

 Sprite:setShaderConstant(uniform name,data type,mult,data)

Parameters

uniform name: (string) The uniform name to change
data type: (int) The type if data to set (one of the Shader.Cxxx constants)
mult: (number) number of elements of the given type to set
data: (varies) And the actual data to set, either as a table or as multiple arguments