Difference between revisions of "Sprite:setShaderConstant"

From GiderosMobile
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
'''Available since:''' Gideros 2017.4<br/>
+
'''<translate>Available since</translate>:''' Gideros 2017.4<br/>
=== Description ===
+
=== <translate>Description</translate> ===
 
<translate>To change the value of a uniform from lua</translate>
 
<translate>To change the value of a uniform from lua</translate>
 
<source lang="lua">
 
<source lang="lua">
 
  Sprite:setShaderConstant(uniform name,data type,mult,data)
 
  Sprite:setShaderConstant(uniform name,data type,mult,data)
 
</source>
 
</source>
=== Parameters ===
+
=== <translate>Parameters</translate> ===
 
'''uniform name''': (string) <translate>The uniform name to change</translate> <br/>
 
'''uniform name''': (string) <translate>The uniform name to change</translate> <br/>
 
'''data type''': (int) <translate>The type if data to set (one of the Shader.Cxxx constants)</translate> <br/>
 
'''data type''': (int) <translate>The type if data to set (one of the Shader.Cxxx constants)</translate> <br/>
 
'''mult''': (number) <translate>number of elements of the given type to set</translate> <br/>
 
'''mult''': (number) <translate>number of elements of the given type to set</translate> <br/>
 
'''data''': (varies) <translate>And the actual data to set, either as a table or as multiple arguments</translate> <br/>
 
'''data''': (varies) <translate>And the actual data to set, either as a table or as multiple arguments</translate> <br/>

Revision as of 08:28, 24 August 2018

Available since: Gideros 2017.4

Description

To change the value of a uniform from lua

 Sprite:setShaderConstant(uniform name,data type,mult,data)

Parameters

uniform name: (string) The uniform name to change
data type: (int) The type if data to set (one of the Shader.Cxxx constants)
mult: (number) number of elements of the given type to set
data: (varies) And the actual data to set, either as a table or as multiple arguments