Difference between revisions of "Sprite:setRotation"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
 +
'''Available since:''' Gideros 2011.6
 +
'''Class:''' [[Sprite]]
  
<languages />
+
=== Description ===
 
 
'''<translate>Available since</translate>:''' Gideros 2011.6
 
<br/>
 
 
 
'''<translate>Class</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]
 
<br/>
 
 
 
=== <translate>Description</translate> ===
 
<translate>
 
 
Sets the rotation of the sprite in degrees.
 
Sets the rotation of the sprite in degrees.
</translate>
 
<br/>
 
 
 
<source lang="lua">
 
<source lang="lua">
 
Sprite:setRotation(rotation)
 
Sprite:setRotation(rotation)
 
</source>
 
</source>
  
=== <translate>Parameters</translate> ===
+
=== Parameters ===
'''rotation''': (number) <translate>rotation of the sprite</translate> <br/>
+
'''rotation''': (number) rotation of the sprite<br/>
  
=== <translate>Example</translate> ===
+
=== Example ===
 
<source lang="lua">
 
<source lang="lua">
 
-- let's define a pixel and add it to the stage
 
-- let's define a pixel and add it to the stage
Line 42: Line 32:
 
timer:start()
 
timer:start()
 
</source>
 
</source>
<br/>
 
  
 
{{Sprite}}
 
{{Sprite}}

Revision as of 20:20, 7 February 2023

Available since: Gideros 2011.6 Class: Sprite

Description

Sets the rotation of the sprite in degrees.

Sprite:setRotation(rotation)

Parameters

rotation: (number) rotation of the sprite

Example

-- let's define a pixel and add it to the stage
local mypixel = Pixel.new(0xff0000, 1, 64, 64)
mypixel:setAnchorPoint(0.5, 0.5)
mypixel:setPosition(64, 64)
stage:addChild(mypixel)

function onTimer(event)
   -- add 1 degree each time the function is called
   mypixel:setRotation(mypixel:getRotation() + 1)
end

-- create our timer and add an event listener
-- 24 = delay in milliseconds
-- 360 = number of repetitions (here the result is 360 degrees)
local timer = Timer.new(24, 360)
timer:addEventListener(Event.TIMER, onTimer, timer)
timer:start()