Sprite:setMatrix

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Revision as of 11:03, 23 August 2018 by Hgy29 (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2011.6<br/> === Description === <br /> Sets the transformation matrix of the sprite.<br /> <br /> <source lang="lua"> = Sprite:setMatr...")
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Available since: Gideros 2011.6

Description


Sets the transformation matrix of the sprite.

= Sprite:setMatrix(matrix,)

'matrix: (Matrix) '