Difference between revisions of "Sprite:setMatrix"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
<languages />
+
'''Available since:''' Gideros 2011.6<br/>
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
+
'''Class:''' [[Sprite]]<br/>
'''<translate>Class</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/>
+
 
=== <translate>Description</translate> ===
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=== Description ===
<translate><br />
+
Sets the transformation matrix of the sprite.
Sets the transformation matrix of the sprite.<br />
 
<br /></translate>
 
 
<source lang="lua">
 
<source lang="lua">
Sprite:setMatrix(matrix)
+
Sprite:setMatrix(matrix)
 
</source>
 
</source>
=== <translate>Parameters</translate> ===
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'''matrix''': (Matrix) <translate></translate> <br/>
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=== Parameters ===
 +
'''matrix''': (Matrix) the new matrix<br/>
  
 
{{Sprite}}
 
{{Sprite}}

Revision as of 20:18, 7 February 2023

Available since: Gideros 2011.6
Class: Sprite

Description

Sets the transformation matrix of the sprite.

Sprite:setMatrix(matrix)

Parameters

matrix: (Matrix) the new matrix