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Available since: Gideros 2021.1
Class: Sprite


To change the value of an effect constant from lua

 Sprite:setEffectConstant(effectIndex,uniform name,data type,mult,data)


effectIndex: (int) The effect index in the effect stack
uniform name: (string) The uniform name to change
data type: (int) The type if data to set (one of the Shader.Cxxx constants)
mult: (number) number of elements of the given type to set
data: (varies) And the actual data to set, either as a table or as multiple arguments