Difference between revisions of "Sprite:setEffectConstant"

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(Created page with "__NOTOC__ <languages /> '''<translate>Available since</translate>:''' Gideros 2021.1<br/> '''<translate>Class</translate>:''' Sprite<br/> === <tr...")
 
m (Text replacement - "</source>" to "</syntaxhighlight>")
 
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__NOTOC__
 
__NOTOC__
<languages />
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'''Available since:''' Gideros 2021.1<br/>
'''<translate>Available since</translate>:''' Gideros 2021.1<br/>
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'''Class:''' [[Sprite]]<br/>
'''<translate>Class</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/>
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=== <translate>Description</translate> ===
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=== Description ===
<translate>To change the value of an effect constant from lua</translate>
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Change the value of an effect constant from lua.
<source lang="lua">
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<syntaxhighlight lang="lua">
Sprite:setEffectConstant(effectIndex,uniform name,data type,mult,data)
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Sprite:setEffectConstant(effectIndex,uniform name,data type,mult,data)
</source>
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</syntaxhighlight>
=== <translate>Parameters</translate> ===
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'''effectIndex''': (int) The effect index in the effect stack <br/>
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=== Parameters ===
'''uniform name''': (string) <translate>The uniform name to change</translate> <br/>
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'''effectIndex''': (int) the effect index in the effect stack<br/>
'''data type''': (int) <translate>The type if data to set (one of the Shader.Cxxx constants)</translate> <br/>
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'''uniform name''': (string) the uniform name to change<br/>
'''mult''': (number) <translate>number of elements of the given type to set</translate> <br/>
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'''data type''': (int) the type if data to set (one of the Shader.Cxxx constants)<br/>
'''data''': (varies) <translate>And the actual data to set, either as a table or as multiple arguments</translate> <br/>
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'''mult''': (number) number of elements of the given type to set<br/>
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'''data''': (varies) and the actual data to set, either as a table or as multiple arguments<br/>
  
 
{{Sprite}}
 
{{Sprite}}

Latest revision as of 15:33, 13 July 2023

Available since: Gideros 2021.1
Class: Sprite

Description

Change the value of an effect constant from lua.

Sprite:setEffectConstant(effectIndex,uniform name,data type,mult,data)

Parameters

effectIndex: (int) the effect index in the effect stack
uniform name: (string) the uniform name to change
data type: (int) the type if data to set (one of the Shader.Cxxx constants)
mult: (number) number of elements of the given type to set
data: (varies) and the actual data to set, either as a table or as multiple arguments