Difference between revisions of "Sprite:setBlendMode"

From GiderosMobile
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(remove language stuff)
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__NOTOC__
 
__NOTOC__
<languages />
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'''Available since:''' Gideros 2011.6<br/>
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
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'''Class:''' [[Sprite]]<br/>
'''<translate>Class</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/>
 
  
=== <translate>Description</translate> ===
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=== Description ===
 
Sets the blend mode of the sprite.
 
Sets the blend mode of the sprite.
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<source lang="lua">
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Sprite:setBlendMode(blendMode or src,dst)
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</source>
  
This method can be called with 1 or 2 parameters. If one parameter is passed it must be one of the following blending modes:
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This method can be called with 1 or 2 parameters.
 +
 
 +
If one parameter is passed it must be one of the following blending modes:
 
*Sprite.ALPHA = "alpha"
 
*Sprite.ALPHA = "alpha"
 
*Sprite.NO_ALPHA = "noAlpha"
 
*Sprite.NO_ALPHA = "noAlpha"
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*Sprite.MULTIPLY = "multiply"
 
*Sprite.MULTIPLY = "multiply"
 
*Sprite.SCREEN = "screen"
 
*Sprite.SCREEN = "screen"
If a [[Special:MyLanguage/Sprite|Sprite]] object doesn't set any blending mode, it takes the blending mode from its parent sprite.
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If a '''Sprite''' object doesn't set any blending mode, it takes the blending mode from its parent sprite.
  
 
'''Note''': the following two lines are completely the same:
 
'''Note''': the following two lines are completely the same:
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sprite:setBlendMode(Sprite.ADD)
 
sprite:setBlendMode(Sprite.ADD)
 
</source>
 
</source>
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It's a matter of taste which one to choose.
  
It's a matter of taste which one to choose.
 
  
 
If two parameters are passed to this method, then a source and destination blend can be set (in that order) and each takes the values:
 
If two parameters are passed to this method, then a source and destination blend can be set (in that order) and each takes the values:
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*Sprite.SRC_ALPHA_SATURATE = "srcAlphaSaturate"
 
*Sprite.SRC_ALPHA_SATURATE = "srcAlphaSaturate"
  
<source lang="lua">
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=== Parameters ===
Sprite:setBlendMode(blendMode or src,dst)
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'''blendMode or src''': (String) if one parameter is used, this is the blend mode. If two parameters are used this is the source blend specification<br/>
</source>
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'''dst''': (String) destination blend mode '''optional'''<br/>
 
 
=== <translate>Parameters</translate> ===
 
'''blendMode or src''': (String) <translate>if one parameter is used, this is the blend mode. If two parameters are used this is the source blend specification</translate> <br/>
 
'''dst''': (string) <translate>destination blend mode</translate> '''optional'''<br/>
 
  
 
{{Sprite}}
 
{{Sprite}}

Revision as of 04:53, 3 February 2021

Available since: Gideros 2011.6
Class: Sprite

Description

Sets the blend mode of the sprite.

Sprite:setBlendMode(blendMode or src,dst)

This method can be called with 1 or 2 parameters.

If one parameter is passed it must be one of the following blending modes:

  • Sprite.ALPHA = "alpha"
  • Sprite.NO_ALPHA = "noAlpha"
  • Sprite.ADD = "add"
  • Sprite.MULTIPLY = "multiply"
  • Sprite.SCREEN = "screen"

If a Sprite object doesn't set any blending mode, it takes the blending mode from its parent sprite.

Note: the following two lines are completely the same:

sprite:setBlendMode("add")
sprite:setBlendMode(Sprite.ADD)

It's a matter of taste which one to choose.


If two parameters are passed to this method, then a source and destination blend can be set (in that order) and each takes the values:

  • Sprite.ZERO = "zero"
  • Sprite.ONE = "one"
  • Sprite.SRC_COLOR = "srcColor"
  • Sprite.ONE_MINUS_SRC_COLOR = "oneMinusSrcColor"
  • Sprite.DST_COLOR = "dstColor"
  • Sprite.ONE_MINUS_DST_COLOR = "oneMinusDstColor"
  • Sprite.SRC_ALPHA = "srcAlpha"
  • Sprite.ONE_MINUS_SRC_ALPHA = "oneMinusSrcAlpha"
  • Sprite.DST_ALPHA = "dstAlpha"
  • Sprite.ONE_MINUS_DST_ALPHA = "oneMinusDstAlpha"
  • Sprite.SRC_ALPHA_SATURATE = "srcAlphaSaturate"

Parameters

blendMode or src: (String) if one parameter is used, this is the blend mode. If two parameters are used this is the source blend specification
dst: (String) destination blend mode optional