Difference between revisions of "Sprite:setAnchorPosition"

From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2015.03.22<br/> === Description === Sets x, y, z anchor position of `Sprite` in it's relative coordinates. Meaning Sprite with dimens...")
 
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Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center
 
Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center
 
<source lang="lua">
 
<source lang="lua">
= Sprite:setAnchorPosition(anchorXanchorYanchorZ,)
+
Sprite:setAnchorPosition(anchorX,anchorY,anchorZ)
 
</source>
 
</source>
'''anchorX:''' (number) Anchor position in Sprite's internal coordinates ''''''<br/>
+
'''anchorX''': (number) Anchor position in Sprite's internal coordinates ''''''<br/>
'''anchorY:''' (number) Anchor position in Sprite's internal coordinates ''''''<br/>
+
'''anchorY''': (number) Anchor position in Sprite's internal coordinates ''''''<br/>
'''anchorZ:''' (number) Anchor position in Sprite's internal coordinates '''optional'''<br/>
+
'''anchorZ''': (number) Anchor position in Sprite's internal coordinates '''optional'''<br/>

Revision as of 11:17, 23 August 2018

Available since: Gideros 2015.03.22

Description

Sets x, y, z anchor position of `Sprite` in it's relative coordinates.

Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center

 Sprite:setAnchorPosition(anchorX,anchorY,anchorZ)

'anchorX: (number) Anchor position in Sprite's internal coordinates '
'anchorY: (number) Anchor position in Sprite's internal coordinates '
anchorZ: (number) Anchor position in Sprite's internal coordinates optional