Sprite:set

From GiderosMobile
Revision as of 11:45, 23 August 2018 by Hgy29 (talk | contribs)

Available since: Gideros 2011.6

Description


Sets the specified property of this sprite instance by its name. These names are supported:


  • `"x"`

  • `"y"`

  • `"z"`

  • `"rotation"`

  • `"rotationX"`

  • `"rotationY"`

  • `"scaleX"`

  • `"scaleY"`

  • `"scaleZ"`

  • `"alpha"`

  • `"redMultiplier"`

  • `"greenMultiplier"`

  • `"blueMultiplier"`

  • `"alphaMultiplier"`

  • `"anchorX"`

  • `"anchorY"`

  • `"anchorZ"`



 Sprite:set(param,value)

Parameters

param: (string) The name of the parameter
value: (number) The new value of the specified parameter

Examples

Example

-- the following two lines do the same thing<br />
sprite:setX(10)<br />
sprite:set(&quot;x&quot;, 10)<br />
		<br />
-- the following two lines do the same thing<br />
sprite:setY(10)<br />
sprite:set(&quot;y&quot;, 10)<br />
<br />
-- the following two lines do the same thing<br />
sprite:setRotation(10)<br />
sprite:set(&quot;rotation&quot;, 10)<br />
<br />
-- the following two lines do the same thing<br />
sprite:setScaleX(0.5)<br />
sprite:set(&quot;scaleX&quot;, 0.5)<br />
<br />
-- the following two lines do the same thing<br />
sprite:setScaleY(0.5)<br />
sprite:set(&quot;scaleY&quot;, 0.5)<br />
<br />
-- the following two lines do the same thing<br />
sprite:setScale(0.5)<br />
sprite:set(&quot;scale&quot;, 0.5)<br />