Difference between revisions of "Sprite:set"

From GiderosMobile
Line 7: Line 7:
 
<br />
 
<br />
 
<ul><br />
 
<ul><br />
<li>`"x"`</li><br />
+
<li>''"x"''</li><br />
<li>`"y"`</li><br />
+
<li>''"y"''</li><br />
<li>`"z"`</li><br />
+
<li>''"z"''</li><br />
<li>`"rotation"`</li><br />
+
<li>''"rotation"''</li><br />
<li>`"rotationX"`</li><br />
+
<li>''"rotationX"''</li><br />
<li>`"rotationY"`</li><br />
+
<li>''"rotationY"''</li><br />
<li>`"scaleX"`</li><br />
+
<li>''"scaleX"''</li><br />
<li>`"scaleY"`</li><br />
+
<li>''"scaleY"''</li><br />
<li>`"scaleZ"`</li><br />
+
<li>''"scaleZ"''</li><br />
<li>`"alpha"`</li><br />
+
<li>''"alpha"''</li><br />
<li>`"redMultiplier"`</li><br />
+
<li>''"redMultiplier"''</li><br />
<li>`"greenMultiplier"`</li><br />
+
<li>''"greenMultiplier"''</li><br />
<li>`"blueMultiplier"`</li><br />
+
<li>''"blueMultiplier"''</li><br />
<li>`"alphaMultiplier"`</li><br />
+
<li>''"alphaMultiplier"''</li><br />
<li>`"anchorX"`</li><br />
+
<li>''"anchorX"''</li><br />
<li>`"anchorY"`</li><br />
+
<li>''"anchorY"''</li><br />
<li>`"anchorZ"`</li><br />
+
<li>''"anchorZ"''</li><br />
 
</ul><br />
 
</ul><br />
 
<br /></translate>
 
<br /></translate>

Revision as of 10:36, 24 August 2018

Available since: Gideros 2011.6
Class: Sprite

Description


Sets the specified property of this sprite instance by its name. These names are supported:


  • "x"

  • "y"

  • "z"

  • "rotation"

  • "rotationX"

  • "rotationY"

  • "scaleX"

  • "scaleY"

  • "scaleZ"

  • "alpha"

  • "redMultiplier"

  • "greenMultiplier"

  • "blueMultiplier"

  • "alphaMultiplier"

  • "anchorX"

  • "anchorY"

  • "anchorZ"



 Sprite:set(param,value)

Parameters

param: (string) The name of the parameter
value: (number) The new value of the specified parameter

Examples

Example

-- the following two lines do the same thing
sprite:setX(10)
sprite:set(&quot;x&quot;, 10)
		
-- the following two lines do the same thing
sprite:setY(10)
sprite:set(&quot;y&quot;, 10)

-- the following two lines do the same thing
sprite:setRotation(10)
sprite:set(&quot;rotation&quot;, 10)

-- the following two lines do the same thing
sprite:setScaleX(0.5)
sprite:set(&quot;scaleX&quot;, 0.5)

-- the following two lines do the same thing
sprite:setScaleY(0.5)
sprite:set(&quot;scaleY&quot;, 0.5)

-- the following two lines do the same thing
sprite:setScale(0.5)
sprite:set(&quot;scale&quot;, 0.5)