Difference between revisions of "Sprite:set"

From GiderosMobile
Line 6: Line 6:
 
<br />
 
<br />
 
<ul><br />
 
<ul><br />
<li>[[["x"]]]</li><br />
+
<li>[["x"]]</li><br />
<li>[[["y"]]]</li><br />
+
<li>[["y"]]</li><br />
<li>[[["z"]]]</li><br />
+
<li>[["z"]]</li><br />
<li>[[["rotation"]]]</li><br />
+
<li>[["rotation"]]</li><br />
<li>[[["rotationX"]]]</li><br />
+
<li>[["rotationX"]]</li><br />
<li>[[["rotationY"]]]</li><br />
+
<li>[["rotationY"]]</li><br />
<li>[[["scaleX"]]]</li><br />
+
<li>[["scaleX"]]</li><br />
<li>[[["scaleY"]]]</li><br />
+
<li>[["scaleY"]]</li><br />
<li>[[["scaleZ"]]]</li><br />
+
<li>[["scaleZ"]]</li><br />
<li>[[["alpha"]]]</li><br />
+
<li>[["alpha"]]</li><br />
<li>[[["redMultiplier"]]]</li><br />
+
<li>[["redMultiplier"]]</li><br />
<li>[[["greenMultiplier"]]]</li><br />
+
<li>[["greenMultiplier"]]</li><br />
<li>[[["blueMultiplier"]]]</li><br />
+
<li>[["blueMultiplier"]]</li><br />
<li>[[["alphaMultiplier"]]]</li><br />
+
<li>[["alphaMultiplier"]]</li><br />
<li>[[["anchorX"]]]</li><br />
+
<li>[["anchorX"]]</li><br />
<li>[[["anchorY"]]]</li><br />
+
<li>[["anchorY"]]</li><br />
<li>[[["anchorZ"]]]</li><br />
+
<li>[["anchorZ"]]</li><br />
 
</ul><br />
 
</ul><br />
 
<br /></translate>
 
<br /></translate>

Revision as of 14:54, 23 August 2018

Available since: Gideros 2011.6

Description


Sets the specified property of this sprite instance by its name. These names are supported:



 Sprite:set(param,value)

Parameters

param: (string) The name of the parameter
value: (number) The new value of the specified parameter

Examples

Example

-- the following two lines do the same thing
sprite:setX(10)
sprite:set(&quot;x&quot;, 10)
		
-- the following two lines do the same thing
sprite:setY(10)
sprite:set(&quot;y&quot;, 10)

-- the following two lines do the same thing
sprite:setRotation(10)
sprite:set(&quot;rotation&quot;, 10)

-- the following two lines do the same thing
sprite:setScaleX(0.5)
sprite:set(&quot;scaleX&quot;, 0.5)

-- the following two lines do the same thing
sprite:setScaleY(0.5)
sprite:set(&quot;scaleY&quot;, 0.5)

-- the following two lines do the same thing
sprite:setScale(0.5)
sprite:set(&quot;scale&quot;, 0.5)