Difference between revisions of "Sprite:set"

From GiderosMobile
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sprite:setScale(0.5)
 
sprite:setScale(0.5)
 
sprite:set(&quot;scale&quot;, 0.5)</source>
 
sprite:set(&quot;scale&quot;, 0.5)</source>
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{{Sprite}}

Revision as of 01:15, 4 December 2019


Available since: Gideros 2011.6
Class: Sprite

Description


Sets the specified property of this sprite instance by its name. These names are supported:


  • "x"

  • "y"

  • "z"

  • "rotation"

  • "rotationX"

  • "rotationY"

  • "scaleX"

  • "scaleY"

  • "scaleZ"

  • "alpha"

  • "redMultiplier"

  • "greenMultiplier"

  • "blueMultiplier"

  • "alphaMultiplier"

  • "anchorX"

  • "anchorY"

  • "anchorZ"



 Sprite:set(param,value)

Parameters

param: (string) The name of the parameter
value: (number) The new value of the specified parameter

Examples

Example

-- the following two lines do the same thing
sprite:setX(10)
sprite:set(&quot;x&quot;, 10)
		
-- the following two lines do the same thing
sprite:setY(10)
sprite:set(&quot;y&quot;, 10)

-- the following two lines do the same thing
sprite:setRotation(10)
sprite:set(&quot;rotation&quot;, 10)

-- the following two lines do the same thing
sprite:setScaleX(0.5)
sprite:set(&quot;scaleX&quot;, 0.5)

-- the following two lines do the same thing
sprite:setScaleY(0.5)
sprite:set(&quot;scaleY&quot;, 0.5)

-- the following two lines do the same thing
sprite:setScale(0.5)
sprite:set(&quot;scale&quot;, 0.5)