Difference between revisions of "Sprite:getNumChildren"

From GiderosMobile
Line 2: Line 2:
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 
=== Description ===
 
=== Description ===
<br />
+
<translate><br />
 
Returns the number of children of this sprite.<br />
 
Returns the number of children of this sprite.<br />
<br />
+
<br /></translate>
 
<source lang="lua">
 
<source lang="lua">
 
(number) = Sprite:getNumChildren()
 
(number) = Sprite:getNumChildren()
 
</source>
 
</source>
 
=== Return values ===
 
=== Return values ===
'''Returns''' (number) The number of children of this sprite.<br/>
+
'''Returns''' (number) <translate>The number of children of this sprite.</translate><br/>
 
=== Examples ===
 
=== Examples ===
 
'''Example'''<br/>
 
'''Example'''<br/>
<source lang="lua">local container1 = Sprite.new()<br />
+
<source lang="lua">local container1 = Sprite.new()
local container2 = Sprite.new()<br />
+
local container2 = Sprite.new()
<br />
+
 
local sprite1 = Sprite.new();<br />
+
local sprite1 = Sprite.new();
local sprite2 = Sprite.new();<br />
+
local sprite2 = Sprite.new();
<br />
+
 
container2:addChild(container1)<br />
+
container2:addChild(container1)
container1:addChild(sprite1)<br />
+
container1:addChild(sprite1)
container1:addChild(sprite2)<br />
+
container1:addChild(sprite2)
<br />
+
 
print(container1:getNumChildren()) --&gt; 2<br />
+
print(container1:getNumChildren()) --&gt; 2
print(container2:getNumChildren()) --&gt; 1<br />
+
print(container2:getNumChildren()) --&gt; 1
print(sprite1:getNumChildren()) --&gt; 0<br />
+
print(sprite1:getNumChildren()) --&gt; 0
 
print(sprite2:getNumChildren()) --&gt; 0</source>
 
print(sprite2:getNumChildren()) --&gt; 0</source>

Revision as of 14:32, 23 August 2018

Available since: Gideros 2011.6

Description


Returns the number of children of this sprite.

(number) = Sprite:getNumChildren()

Return values

Returns (number) The number of children of this sprite.

Examples

Example

local container1 = Sprite.new()
local container2 = Sprite.new()

local sprite1 = Sprite.new();
local sprite2 = Sprite.new();

container2:addChild(container1)
container1:addChild(sprite1)
container1:addChild(sprite2)

print(container1:getNumChildren()) --&gt; 2
print(container2:getNumChildren()) --&gt; 1
print(sprite1:getNumChildren()) --&gt; 0
print(sprite2:getNumChildren()) --&gt; 0