Difference between revisions of "Sprite:contains"

From GiderosMobile
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<translate><br />
 
<translate><br />
 
Determines whether the specified sprite is contained in the subtree of<br />
 
Determines whether the specified sprite is contained in the subtree of<br />
this [[[Sprite]]] instance.<br />
+
this [[Sprite]] instance.<br />
 
<br /></translate>
 
<br /></translate>
 
<source lang="lua">
 
<source lang="lua">
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'''child''': (Sprite) <translate>The child object to test.</translate> <br/>
 
'''child''': (Sprite) <translate>The child object to test.</translate> <br/>
 
=== Return values ===
 
=== Return values ===
'''Returns''' (bool) <translate>[[[true` if the child object is contained in the subtree of this `Sprite` instance, otherwise `false]]].</translate><br/>
+
'''Returns''' (bool) <translate>[[true` if the child object is contained in the subtree of this `Sprite` instance, otherwise `false]].</translate><br/>

Revision as of 14:53, 23 August 2018

Available since: Gideros 2011.6

Description


Determines whether the specified sprite is contained in the subtree of
this Sprite instance.

(bool) = Sprite:contains(child)

Parameters

child: (Sprite) The child object to test.

Return values

Returns (bool) true` if the child object is contained in the subtree of this `Sprite` instance, otherwise `false.