Difference between revisions of "Sprite:addChildAt"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
Line 5: Line 5:
 
=== Description ===
 
=== Description ===
 
Adds a sprite as a child to this sprite. The child is added at the index position specified. Indices start from 1.
 
Adds a sprite as a child to this sprite. The child is added at the index position specified. Indices start from 1.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
Sprite:addChildAt(child,index)
 
Sprite:addChildAt(child,index)
 
</source>
 
</source>

Revision as of 15:31, 13 July 2023

Available since: Gideros 2011.6
Class: Sprite

Description

Adds a sprite as a child to this sprite. The child is added at the index position specified. Indices start from 1. <syntaxhighlight lang="lua"> Sprite:addChildAt(child,index) </source>

Sprites can only have one parent. Therefore if you add a child object that already has a different sprite as a parent, the sprite is removed from the child list of the other sprite and then added to this sprite.

Parameters

child: (Sprite) the child sprite to add
index: (number) the index position to which the child is added