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  1. Application:checkPermission
  2. Application:configureFrustum
  3. Application:enableDrawInfo
  4. Application:enableOnDemandDraw
  5. Application:exit
  6. Application:get
  7. Application:getApiVersion
  8. Application:getAppId
  9. Application:getBackgroundColor
  10. Application:getClipboard
  11. Application:getContentHeight
  12. Application:getContentWidth
  13. Application:getDeviceHeight
  14. Application:getDeviceInfo
  15. Application:getDeviceName
  16. Application:getDeviceOrientation
  17. Application:getDeviceSafeArea
  18. Application:getDeviceWidth
  19. Application:getFps
  20. Application:getKeyboardModifiers
  21. Application:getLanguage
  22. Application:getLocale
  23. Application:getLogicalBounds
  24. Application:getLogicalHeight
  25. Application:getLogicalScaleX
  26. Application:getLogicalScaleY
  27. Application:getLogicalTranslateX
  28. Application:getLogicalTranslateY
  29. Application:getLogicalWidth
  30. Application:getNativePath
  31. Application:getOrientation
  32. Application:getProjectProperties
  33. Application:getScaleMode
  34. Application:getScreenDensity
  35. Application:getTextureMemoryUsage
  36. Application:isPlayerMode
  37. Application:openUrl
  38. Application:requestPermissions
  39. Application:set
  40. Application:setBackgroundColor
  41. Application:setClipboard
  42. Application:setEventMerging
  43. Application:setFps
  44. Application:setFullScreen
  45. Application:setKeepAwake
  46. Application:setKeyboardVisibility
  47. Application:setLogicalDimensions
  48. Application:setOrientation
  49. Application:setScaleMode
  50. Application:setTextInput
  51. Application:setWindowSize
  52. Application:vibrate
  53. Aqua Slots 2 Treasure Island
  54. Article Tutorials/Drawing Bitmaps
  55. Article Tutorials/Drawing Shapes (filled polygons)
  56. Article Tutorials/Drawing text with TextField
  57. Article Tutorials/Intro to sounds
  58. Article Tutorials/Loading And Saving
  59. Article Tutorials/Object IDs
  60. Article Tutorials/Square Dodge
  61. Article Tutorials/The MovieClip animation class
  62. Article Tutorials/Touch Input and Mouse Input
  63. Article Tutorials/en-gb
  64. Assert
  65. Automatic Image Resolution
  66. B2
  67. B2.Body
  68. B2.Body:applyAngularImpulse
  69. B2.Body:applyForce
  70. B2.Body:applyLinearImpulse
  71. B2.Body:applyTorque
  72. B2.Body:createFixture
  73. B2.Body:destroyFixture
  74. B2.Body:getAngle
  75. B2.Body:getAngularDamping
  76. B2.Body:getAngularVelocity
  77. B2.Body:getGravityScale
  78. B2.Body:getInertia
  79. B2.Body:getLinearDamping
  80. B2.Body:getLinearVelocity
  81. B2.Body:getLocalCenter
  82. B2.Body:getLocalPoint
  83. B2.Body:getLocalVector
  84. B2.Body:getMass
  85. B2.Body:getPosition
  86. B2.Body:getWorldCenter
  87. B2.Body:getWorldPoint
  88. B2.Body:getWorldVector
  89. B2.Body:isActive
  90. B2.Body:isAwake
  91. B2.Body:isBullet
  92. B2.Body:isFixedRotation
  93. B2.Body:isSleepingAllowed
  94. B2.Body:setActive
  95. B2.Body:setAngle
  96. B2.Body:setAngularDamping
  97. B2.Body:setAngularVelocity
  98. B2.Body:setAwake
  99. B2.Body:setBullet
  100. B2.Body:setFixedRotation
  101. B2.Body:setGravityScale
  102. B2.Body:setLinearDamping
  103. B2.Body:setLinearVelocity
  104. B2.Body:setPosition
  105. B2.Body:setSleepingAllowed
  106. B2.ChainShape
  107. B2.ChainShape.new
  108. B2.ChainShape:createChain
  109. B2.ChainShape:createLoop
  110. B2.CircleShape
  111. B2.CircleShape.new
  112. B2.CircleShape:set
  113. B2.Contact
  114. B2.Contact:getChildIndexA
  115. B2.Contact:getChildIndexB
  116. B2.Contact:getFixtureA
  117. B2.Contact:getFixtureB
  118. B2.Contact:getFriction
  119. B2.Contact:getManifold
  120. B2.Contact:getRestitution
  121. B2.Contact:getWorldManifold
  122. B2.Contact:isTouching
  123. B2.Contact:resetFriction
  124. B2.Contact:resetRestitution
  125. B2.Contact:setEnabled
  126. B2.Contact:setFriction
  127. B2.Contact:setRestitution
  128. B2.DISTANCE JOINT
  129. B2.DYNAMIC BODY
  130. B2.DebugDraw
  131. B2.DebugDraw.AABB BIT
  132. B2.DebugDraw.CENTER OF MASS BIT
  133. B2.DebugDraw.JOINT BIT
  134. B2.DebugDraw.PAIR BIT
  135. B2.DebugDraw.SHAPE BIT
  136. B2.DebugDraw.new
  137. B2.DebugDraw:appendFlags
  138. B2.DebugDraw:clearFlags
  139. B2.DebugDraw:getFlags
  140. B2.DebugDraw:setFlags
  141. B2.DistanceJoint
  142. B2.DistanceJoint:getDampingRatio
  143. B2.DistanceJoint:getFrequency
  144. B2.DistanceJoint:getLength
  145. B2.DistanceJoint:setDampingRatio
  146. B2.DistanceJoint:setFrequency
  147. B2.DistanceJoint:setLength
  148. B2.EdgeShape
  149. B2.EdgeShape.new
  150. B2.EdgeShape:set
  151. B2.FRICTION JOINT
  152. B2.Fixture
  153. B2.Fixture:getBody
  154. B2.Fixture:getFilterData
  155. B2.Fixture:isSensor
  156. B2.Fixture:setFilterData
  157. B2.Fixture:setSensor
  158. B2.FrictionJoint
  159. B2.FrictionJoint:getMaxForce
  160. B2.FrictionJoint:getMaxTorque
  161. B2.FrictionJoint:setMaxForce
  162. B2.FrictionJoint:setMaxTorque
  163. B2.GEAR JOINT
  164. B2.GearJoint
  165. B2.GearJoint:getRatio
  166. B2.GearJoint:setRatio
  167. B2.Joint
  168. B2.Joint:getAnchorA
  169. B2.Joint:getAnchorB
  170. B2.Joint:getBodyA
  171. B2.Joint:getBodyB
  172. B2.Joint:getReactionForce
  173. B2.Joint:getReactionTorque
  174. B2.Joint:getType
  175. B2.Joint:isActive
  176. B2.KINEMATIC BODY
  177. B2.MOUSE JOINT
  178. B2.Manifold
  179. B2.MouseJoint
  180. B2.MouseJoint:getDampingRatio
  181. B2.MouseJoint:getFrequency
  182. B2.MouseJoint:getMaxForce
  183. B2.MouseJoint:getTarget
  184. B2.MouseJoint:setDampingRatio
  185. B2.MouseJoint:setFrequency
  186. B2.MouseJoint:setMaxForce
  187. B2.MouseJoint:setTarget
  188. B2.PRISMATIC JOINT
  189. B2.PULLEY JOINT
  190. B2.ParticleSystem
  191. B2.ParticleSystem.FLAG BARRIER
  192. B2.ParticleSystem.FLAG COLOR MIXING
  193. B2.ParticleSystem.FLAG DESTRUCTION LISTENER
  194. B2.ParticleSystem.FLAG ELASTIC
  195. B2.ParticleSystem.FLAG FIXTURE CONTACT FILTER
  196. B2.ParticleSystem.FLAG FIXTURE CONTACT LISTENER
  197. B2.ParticleSystem.FLAG PARTICLE CONTACT FILTER
  198. B2.ParticleSystem.FLAG PARTICLE CONTACT LISTENER
  199. B2.ParticleSystem.FLAG POWDER
  200. B2.ParticleSystem.FLAG REACTIVE
  201. B2.ParticleSystem.FLAG REPULSIVE
  202. B2.ParticleSystem.FLAG SPRING
  203. B2.ParticleSystem.FLAG STATIC PRESSURE
  204. B2.ParticleSystem.FLAG TENSILE
  205. B2.ParticleSystem.FLAG VISCOUS
  206. B2.ParticleSystem.FLAG WALL
  207. B2.ParticleSystem.FLAG WATER
  208. B2.ParticleSystem.FLAG ZOMBIE
  209. B2.ParticleSystem:containsParticle
  210. B2.ParticleSystem:createParticle
  211. B2.ParticleSystem:createParticleGroup
  212. B2.ParticleSystem:destroyParticle
  213. B2.ParticleSystem:destroyParticles
  214. B2.ParticleSystem:getParticleCount
  215. B2.ParticleSystem:getParticleGroupList
  216. B2.ParticleSystem:setTexture
  217. B2.PolygonShape
  218. B2.PolygonShape.new
  219. B2.PolygonShape:set
  220. B2.PolygonShape:setAsBox
  221. B2.PrismaticJoint
  222. B2.PrismaticJoint:enableLimit
  223. B2.PrismaticJoint:enableMotor
  224. B2.PrismaticJoint:getJointSpeed
  225. B2.PrismaticJoint:getJointTranslation
  226. B2.PrismaticJoint:getLimits
  227. B2.PrismaticJoint:getMotorForce
  228. B2.PrismaticJoint:getMotorSpeed
  229. B2.PrismaticJoint:isLimitEnabled
  230. B2.PrismaticJoint:isMotorEnabled
  231. B2.PrismaticJoint:setLimits
  232. B2.PrismaticJoint:setMaxMotorForce
  233. B2.PrismaticJoint:setMotorSpeed
  234. B2.PulleyJoint
  235. B2.PulleyJoint:getGroundAnchorA
  236. B2.PulleyJoint:getGroundAnchorB
  237. B2.PulleyJoint:getLengthA
  238. B2.PulleyJoint:getLengthB
  239. B2.PulleyJoint:getRatio
  240. B2.REVOLUTE JOINT
  241. B2.ROPE JOINT
  242. B2.RevoluteJoint
  243. B2.RevoluteJoint:enableLimit
  244. B2.RevoluteJoint:enableMotor
  245. B2.RevoluteJoint:getJointAngle
  246. B2.RevoluteJoint:getJointSpeed
  247. B2.RevoluteJoint:getLimits
  248. B2.RevoluteJoint:getMotorForce
  249. B2.RevoluteJoint:getMotorSpeed
  250. B2.RevoluteJoint:getMotorTorque
  251. B2.RevoluteJoint:isLimitEnabled
  252. B2.RevoluteJoint:isMotorEnabled
  253. B2.RevoluteJoint:setLimits
  254. B2.RevoluteJoint:setMaxMotorTorque
  255. B2.RevoluteJoint:setMotorSpeed
  256. B2.RopeJoint
  257. B2.RopeJoint:getMaxLength
  258. B2.RopeJoint:setMaxLength
  259. B2.STATIC BODY
  260. B2.Shape
  261. B2.WELD JOINT
  262. B2.WHEEL JOINT
  263. B2.WeldJoint
  264. B2.WeldJoint:getDampingRatio
  265. B2.WeldJoint:getFrequency
  266. B2.WeldJoint:setDampingRatio
  267. B2.WeldJoint:setFrequency
  268. B2.WheelJoint
  269. B2.WheelJoint:enableMotor
  270. B2.WheelJoint:getJointSpeed
  271. B2.WheelJoint:getJointTranslation
  272. B2.WheelJoint:getMaxMotorTorque
  273. B2.WheelJoint:getMotorSpeed
  274. B2.WheelJoint:getSpringDampingRatio
  275. B2.WheelJoint:getSpringFrequencyHz
  276. B2.WheelJoint:isMotorEnabled
  277. B2.WheelJoint:setMaxMotorTorque
  278. B2.WheelJoint:setMotorSpeed
  279. B2.WheelJoint:setSpringDampingRatio
  280. B2.WheelJoint:setSpringFrequencyHz
  281. B2.World
  282. B2.World.new
  283. B2.World:clearForces
  284. B2.World:createBody
  285. B2.World:createJoint
  286. B2.World:createParticleSystem
  287. B2.World:destroyBody
  288. B2.World:destroyJoint
  289. B2.World:getGravity
  290. B2.World:queryAABB
  291. B2.World:rayCast
  292. B2.World:setDebugDraw
  293. B2.World:setGravity
  294. B2.World:step
  295. B2.WorldManifold
  296. B2.createDistanceJointDef
  297. B2.createFrictionJointDef
  298. B2.createGearJointDef
  299. B2.createMouseJointDef
  300. B2.createPrismaticJointDef
  301. B2.createPulleyJointDef
  302. B2.createRevoluteJointDef
  303. B2.createRopeJointDef
  304. B2.createWeldJointDef
  305. B2.createWheelJointDef
  306. B2.getScale
  307. B2.setScale
  308. BC Slots - The Lost Reels
  309. Bacteria - Arcade Edition
  310. Basic Concepts
  311. Better and easier syntax for arrays
  312. Big Money Bugs Slots
  313. Binary Numbers
  314. Bingo Chick Slots
  315. Bit
  316. Bit.arshift
  317. Bit.band
  318. Bit.bnot
  319. Bit.bor
  320. Bit.bswap
  321. Bit.bxor
  322. Bit.lshift
  323. Bit.rol
  324. Bit.ror
  325. Bit.rshift
  326. Bit.tobit
  327. Bit.tohex
  328. Bit32
  329. Bit32.arshift
  330. Bit32.band
  331. Bit32.bnot
  332. Bit32.bor
  333. Bit32.btest
  334. Bit32.bxor
  335. Bit32.countlz
  336. Bit32.countrz
  337. Bit32.extract
  338. Bit32.lrotate
  339. Bit32.lshift
  340. Bit32.replace
  341. Bit32.rrotate
  342. Bit32.rshift
  343. Bitmap
  344. Bitmap.new
  345. Bitmap:getAnchorPoint
  346. Bitmap:setAnchorPoint
  347. Bitmap:setTexture
  348. Bitmap:setTextureRegion
  349. Bitwise Operators
  350. Buffer
  351. Buffer.new
  352. Buffer:append
  353. Buffer:get
  354. Buffer:prepend
  355. Buffer:seek
  356. Buffer:set
  357. Buffer:size
  358. Buffer:tell
  359. Buffer:trim
  360. Bump
  361. ButtonBeast class
  362. ButtonDisabled class
  363. ButtonMonster class
  364. ButtonText class
  365. ButtonToggle class
  366. Button class
  367. CBump Template
  368. CONNECT the DOTS
  369. CPlusPlus for Gideros Studio Help
  370. CTNTVirtualPad.Constants
  371. CTNTVirtualPad.Event
  372. CTNTVirtualPad.new
  373. CTNTVirtualPad:free
  374. CTNTVirtualPad:setAlpha
  375. CTNTVirtualPad:setColor
  376. CTNTVirtualPad:setDefaultButtonSprites
  377. CTNTVirtualPad:setDefaultJoySprites
  378. CTNTVirtualPad:setHideDelay
  379. CTNTVirtualPad:setHideMode
  380. CTNTVirtualPad:setJoyAsAnalog
  381. CTNTVirtualPad:setJoyStyle
  382. CTNTVirtualPad:setMaxRadius
  383. CTNTVirtualPad:setPosition
  384. CTNTVirtualPad:setScale
  385. CTNTVirtualPad:setTextures
  386. CTNTVirtualPad:start
  387. CTNTVirtualPad:stop
  388. Calypso Cash Casino
  389. Camera
  390. Camera.availableDevices
  391. Camera.queryCamera
  392. Camera.setFlash
  393. Camera.start
  394. Camera.stop
  395. Camera.takePicture
  396. Carnival Fiesta Slots
  397. Castle Kingdoms Slots
  398. Cats Casino Video Slots
  399. Chameleon (invert puzzle)
  400. Christmas Casino Slots
  401. Chroma
  402. Chroma.new
  403. Chroma:clear
  404. Chroma:color
  405. Chroma:colorScroll
  406. Chroma:effect
  407. Chroma:flush
  408. Chroma:getColor
  409. Chroma:getErrorText
  410. Chroma:getHeight
  411. Chroma:getLastError
  412. Chroma:getSession
  413. Chroma:getTicks
  414. Chroma:getWidth
  415. Chroma:isReady
  416. Chroma:setColor
  417. Chroma:setKey
  418. Classes
  419. Classes in Gideros
  420. Collectgarbage
  421. Compiling Gideros Luau Source
  422. Compiling Gideros Source
  423. CompositeFont
  424. CompositeFont.new
  425. Controller
  426. Controller:getControllerName
  427. Controller:getPlayerCount
  428. Controller:getPlayers
  429. Controller:isAnyAvailable
  430. Controller:vibrate
  431. Cops 'N' Robbers
  432. Corbyn Slots
  433. Core
  434. Core.asyncCall
  435. Core.asyncThread
  436. Core.class
  437. Core.enableAllocationTracking
  438. Core.frameStatistics
  439. Core.profilerReport
  440. Core.profilerReset
  441. Core.profilerStart
  442. Core.profilerStop
  443. Core.random
  444. Core.randomSeed
  445. Core.signal
  446. Core.yield
  447. Core.yieldable
  448. Coroutine
  449. Coroutine.close
  450. Coroutine.create
  451. Coroutine.isyieldable
  452. Coroutine.resume
  453. Coroutine.running
  454. Coroutine.status
  455. Coroutine.wrap
  456. Coroutine.yield
  457. Cricket Darts 501
  458. Crock O'Gold Rainbow Slots
  459. Crock O'Gold Riches Slots 2
  460. Cryptography
  461. Cryptography.aesDecrypt
  462. Cryptography.aesEncrypt
  463. Cryptography.b64
  464. Cryptography.md5
  465. Cryptography.pbkdf2
  466. Cryptography.sha1
  467. Cryptography.unb64
  468. Cupid's Valentine Love Slots
  469. Custom Shader Examples
  470. Dear ImGui
  471. Debug
  472. Debug.debug
  473. Debug.gethook
  474. Debug.getinfo
  475. Debug.getlocal
  476. Debug.getupvalue
  477. Debug.sethook
  478. Debug.setlocal
  479. Debug.settypemt
  480. Debug.setupvalue
  481. Debug.traceback
  482. Deployment to Device
  483. Dictionary tree search
  484. Dofile
  485. Downloading Gideros Studio
  486. Drawing Shapes
  487. Drawing Sprites
  488. Dungeons
  489. ECS
  490. Easing
  491. Editor Add-ons
  492. Egypt Reels of Luxor Slots
  493. Error
  494. Event
  495. Event.ADDED TO STAGE
  496. Event.ADS READY
  497. Event.AD ACTION BEGIN
  498. Event.AD ACTION END
  499. Event.AD CONSENT
  500. Event.AD DISMISSED

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