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From GiderosMobile
  • ...st be one of Shader.CFLOAT, Shader.CFLOAT4, Shader.CINT, Shader.CMATRIX or Shader.CTEXTURE {name="fTexture", type=Shader.CTEXTURE, vertex=false},
    3 KB (394 words) - 22:58, 4 November 2023
  • {name="fTexture", type=Shader.CTEXTURE, vertex=false}, {name="g_Texture", type=Shader.CTEXTURE, mult=1, vertex=false},
    2 KB (314 words) - 22:58, 4 November 2023
  • {name="fTexture", type=Shader.CTEXTURE, vertex=false}, {name="fTexture2", type=Shader.CTEXTURE, vertex=false},
    4 KB (522 words) - 13:29, 25 November 2023
  • {name="fTexture", type=Shader.CTEXTURE, vertex=false}, {name="g_Texture", type=Shader.CTEXTURE, mult=1, vertex=false},
    15 KB (1,979 words) - 20:41, 10 November 2023
  • {name = "fTexture", type = Shader.CTEXTURE, vertex = false},
    3 KB (323 words) - 05:55, 6 November 2023
  • {name="fTexture", type=Shader.CTEXTURE, vertex=false},
    3 KB (354 words) - 15:33, 13 July 2023
  • {name="fTexture", type=Shader.CTEXTURE, vertex=false}, '''fTexture''' is actually a texture ('''Shader.CTEXTURE''') and declared appropriately in GLSL or HLSL.
    7 KB (1,039 words) - 17:52, 10 November 2023
  • {name="g_Texture", type=Shader.CTEXTURE, mult=1, vertex=false},
    3 KB (451 words) - 00:57, 5 November 2023
  • '''Shader.CTEXTURE''': Uniform descriptor CTEXTURE data type, a texture, 6<br/> {name="fTexture",type=Shader.CTEXTURE,vertex=false},
    6 KB (778 words) - 05:01, 6 November 2023
  • <!--GIDEROSCST:Shader.CTEXTURE 6 a texture-->
    5 KB (751 words) - 06:00, 6 November 2023
  • {name = "fTexture", type = Shader.CTEXTURE, vertex = false},
    6 KB (807 words) - 11:31, 7 November 2023
  • {name="fTexture", type=Shader.CTEXTURE, vertex=false},
    5 KB (677 words) - 08:10, 7 November 2023