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From GiderosMobile
  • {name="slot", type=Shader.CINT, vertex=false}, px:setShaderConstant("slot", Shader.CINT, 1, 1) -- button Down texture
    4 KB (522 words) - 13:29, 25 November 2023
  • {name="fRad", type=Shader.CINT, vertex=false}, shaderblur:setConstant("fRad", Shader.CINT, 1, 6) -- 6 = Initial blur level
    7 KB (1,039 words) - 17:52, 10 November 2023
  • saturate:setConstant("fSwitch", Shader.CINT, 1, 0) -- set fSwitch value to be 0 (off) bmp:setShaderConstant("fSwitch", Shader.CINT, 1, 22) -- set fSwitch value to be 0 (on)
    6 KB (807 words) - 11:31, 7 November 2023
  • ...of data this uniform holds. Must be one of Shader.CFLOAT, Shader.CFLOAT4, Shader.CINT, Shader.CMATRIX or Shader.CTEXTURE
    3 KB (394 words) - 22:58, 4 November 2023
  • '''Shader.CINT''': Uniform descriptor CINT data type, an integer value, 0<br/> {name="fSwitch",type=Shader.CINT,vertex=false},
    6 KB (778 words) - 05:01, 6 November 2023
  • <!--GIDEROSCST:Shader.CINT 0 an integer value-->
    5 KB (751 words) - 06:00, 6 November 2023
  • {name="fSwitch",type=Shader.CINT,vertex=false}, --spriteOutline.Shader:setConstant("fSwitch", Shader.CINT, 1, 44) -- set fSwitch value to be 44
    15 KB (1,979 words) - 20:41, 10 November 2023