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From GiderosMobile
  • Sets the frame rate of the application. Accepted values are ''30'' and ''60''. ...use setFps(-60) or setFps(-30) to maintain an apparent frame rate of 60 or 30 fps by skipping frames if the system notices it is running slow.
    714 bytes (108 words) - 18:22, 12 July 2023
  • ...d pixels. By default, the value of this scale is 30, which means 1 meter = 30 pixels. This is a global value and affects all the physics system. Therefor
    913 bytes (135 words) - 15:26, 13 July 2023
  • {x=math.random(4*64),y=math.random(5*64),size=math.random(1,30),color=0xD9B589,ttl=1*60,speedX=0,speedY=0}, ...random(2*64),y=math.random(5*64),size=math.random(1,30),color=0xffff00,ttl=30*60,speedX=1,speedY=0},
    2 KB (298 words) - 15:32, 13 July 2023
  • local value02 = 30 value, isChanged = imgui:sliderFloat("slider", value, 0, 30, "%.3f", 0)
    2 KB (231 words) - 15:29, 13 July 2023
  • t1=LandScroll.new(1,0x773322,0.05,0.6,5,30) ...2.2,23.5,2.5,24,4,18,4,17,5,20,6,24,6,26,5,24,4,26,5,30,5,31,5.5,30,6,30,3,30,8,
    5 KB (703 words) - 04:59, 7 November 2023
  • For IOS the audio length can not exceed 30 seconds
    942 bytes (123 words) - 15:32, 13 July 2023
  • | style="width: 30%;"|
    407 bytes (50 words) - 17:32, 23 August 2018
  • local font = TTFont.new("tahoma.ttf", 30)
    963 bytes (121 words) - 15:33, 13 July 2023
  • local percent=70+((30/steps)*progressCount) -- on export set the % to 70
    1 KB (136 words) - 15:29, 13 July 2023
  • ...32139378786087, -0.38302224874496, 0.38302224874496, 0.32139378786087, 30, 30))
    3 KB (412 words) - 01:13, 21 February 2024
  • {26, 30, frame6}, mc:setGotoAction(30, 1) -- if the animation reaches frame 30 then go to frame 1
    6 KB (782 words) - 06:29, 1 October 2023
  • value, isChanged = imgui:sliderFloat("slider", value, 0, 30, "%.3f", 0)
    1 KB (199 words) - 15:29, 13 July 2023
  • local value02 = 30
    2 KB (231 words) - 15:28, 13 July 2023
  • local value02 = 30
    2 KB (231 words) - 15:29, 13 July 2023
  • - Create a texture region as top left point is (30, 40) with dimensions (100, 50): local textureRegion = TextureRegion.new(texture, 30, 40, 100, 50)
    5 KB (757 words) - 15:33, 13 July 2023
  • local value02 = 30
    2 KB (252 words) - 15:29, 13 July 2023
  • local value02 = 30
    2 KB (252 words) - 15:29, 13 July 2023
  • local dragvalue02 = 30
    2 KB (240 words) - 15:29, 13 July 2023
  • local dragvalue02 = 30
    2 KB (241 words) - 15:29, 13 July 2023
  • 4 KB (135 words) - 13:29, 24 September 2018

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