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From GiderosMobile
- {name="fTime", type=Shader.CFLOAT, sys=Shader.SYS_TIMER, vertex=false}, {name="fSwitch", type=Shader.CFLOAT, vertex=false}, -- CFLOAT type to be more platforms compliant5 KB (677 words) - 08:10, 7 November 2023
- * '''type''': type of data this uniform holds. Must be one of Shader.CFLOAT, Shader.CFLOAT4, Shader.CINT, Shader.CMATRIX or Shader.CTEXTURE {name="time", type=Shader.CFLOAT, mult=1, vertex=false}3 KB (394 words) - 22:58, 4 November 2023
- {name = "fTime", type = Shader.CFLOAT, sys = Shader.SYS_TIMER, vertex = false}, wave:setConstant("fTime", Shader.CFLOAT, 1, timer)3 KB (323 words) - 05:55, 6 November 2023
- {name="time", type=Shader.CFLOAT, mult=1, vertex=false} shaderwave:setConstant("time", Shader.CFLOAT, 1, timer)3 KB (451 words) - 00:57, 5 November 2023
- {name="time", type=Shader.CFLOAT, mult=1, vertex=false} shaderwave:setConstant("time", Shader.CFLOAT, 1, timer)15 KB (1,979 words) - 20:41, 10 November 2023
- {name="time", type=Shader.CFLOAT, mult=1, vertex=false}2 KB (314 words) - 22:58, 4 November 2023
- shaderwave:setConstant("time", Shader.CFLOAT, 1, timer)3 KB (394 words) - 05:08, 6 November 2023
- '''Shader.CFLOAT''': Uniform descriptor CFLOAT data type, a float value, 1<br/>6 KB (778 words) - 05:01, 6 November 2023
- <!--GIDEROSCST:Shader.CFLOAT 1 a float value-->5 KB (751 words) - 06:00, 6 November 2023
- {name = "fTime", type = Shader.CFLOAT, sys = Shader.SYS_TIMER, vertex = false},6 KB (807 words) - 11:31, 7 November 2023