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- 282 bytes (33 words) - 06:08, 17 February 2020
- 282 bytes (33 words) - 06:09, 17 February 2020
- '''<translate>Defined by</translate>:''' [[R3d.Body|R3d.Body]]<br/> A dynamic body can collide with other dynamic, static or kinematic bodies.459 bytes (69 words) - 15:32, 13 July 2023
- '''<translate>Defined by</translate>:''' [[R3d.Body|R3d.Body]]<br/> A kinematic body does not collide with other static or kinematic bodies.460 bytes (70 words) - 15:32, 13 July 2023
- '''<translate>Defined by</translate>:''' [[R3d.Body|R3d.Body]]<br/> A static body does not collide with other static or kinematic bodies.425 bytes (66 words) - 15:31, 13 July 2023
- 282 bytes (33 words) - 06:09, 17 February 2020
Page text matches
- Destroys a rigid body in the dynamics world. r3d.World:destroyBody(body)469 bytes (60 words) - 15:32, 13 July 2023
- Destroys a rigid body. b2.World:destroyBody(body)403 bytes (51 words) - 15:27, 13 July 2023
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Sets the sleep state of the body. A sleeping body has very low CPU cost.406 bytes (58 words) - 17:58, 12 July 2023
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> ...density. All fixtures attached to a body are implicitly destroyed when the body is destroyed.695 bytes (96 words) - 17:58, 12 July 2023
- '''bodyA''': (b3d body) body A<br/> '''bodyB''': (b3d body) body B<br/>738 bytes (91 words) - 15:32, 13 July 2023
- '''bodyA''': (b3d body) body A<br/> '''bodyB''': (b3d body) body B<br/>772 bytes (93 words) - 15:32, 13 July 2023
- '''bodyA''': (body) the body A '''optional'''<br/> '''bodyB''': (body) the body B '''optional'''<br/>723 bytes (84 words) - 15:32, 13 July 2023
- '''bodyA''': (body) the first body to test collisions with<br/> '''bodyB''': (body) the second body to test collisions with<br/>723 bytes (88 words) - 15:32, 13 July 2023
- UrlLoader:load(url,method,headers,body) ...UrlLoader.new]] for more detailed description of ''url'', ''method'' and ''body'' parameters.782 bytes (105 words) - 15:32, 13 July 2023
- '''Class:''' [[R3d.Body]]<br/> ...gular damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance).419 bytes (57 words) - 15:32, 13 July 2023
- '''Class:''' [[R3d.Body]]<br/> ...inear damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance).416 bytes (57 words) - 15:31, 13 July 2023
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the sleeping state of this body. Returns ''true'' if body is awake (not sleeping), ''false'' otherwise.426 bytes (55 words) - 18:10, 12 July 2023
- '''bodyA''': (body) the first body to test collisions with<br/> '''bodyB''': (body) the second body to test collisions with<br/>728 bytes (88 words) - 15:32, 13 July 2023
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Strengthens or weakens the effect of the world gravity on a body.565 bytes (77 words) - 17:59, 12 July 2023
- '''Class:''' [[R3d.Body]]<br/> ...gular damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance).592 bytes (74 words) - 15:32, 13 July 2023
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Whether the body can rotate.336 bytes (39 words) - 18:04, 12 July 2023
- '''Class:''' [[R3d.Body]]<br/> ...e at which the body linear velocity comes to a stop (linear damping is the body linear velocity lost per second).642 bytes (82 words) - 15:32, 13 July 2023
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the world body origin position.435 bytes (54 words) - 18:20, 12 July 2023
- '''<translate>Defined by</translate>:''' [[R3d.Body|R3d.Body]]<br/> A static body does not collide with other static or kinematic bodies.425 bytes (66 words) - 15:31, 13 July 2023
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Sets the active state of the body. An inactive body is not simulated and cannot be collided with or woken up.978 bytes (151 words) - 18:23, 12 July 2023
- ...e is about to interact with a rigid body or stops interacting with a rigid body. This results in an expensive operation compared to using b2_fixtureContact458 bytes (59 words) - 19:10, 26 April 2022
- '''<translate>Defined by</translate>:''' [[R3d.Body|R3d.Body]]<br/> A kinematic body does not collide with other static or kinematic bodies.460 bytes (70 words) - 15:32, 13 July 2023
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Whether the body can sleep.346 bytes (42 words) - 18:00, 12 July 2023
- A rigid body represents an object that you want to simulate in the world. It has a mass, In order to create a rigid body, you need to specify its transform.1 KB (162 words) - 15:32, 13 July 2023
- <!-- GIDEROSOBJ:r3d.Body --> A rigid body represents an object that you want to simulate in the world. It has a mass,4 KB (669 words) - 23:05, 17 December 2020
- '''bodyA''': (b3d body) body A<br/> '''bodyB''': (b3d body) body B<br/>1 KB (125 words) - 15:31, 13 July 2023
- '''bodyA''': (r3d body) body A<br/> '''bodyB''': (r3d body) body B<br/>1 KB (133 words) - 15:32, 13 July 2023
- '''Class:''' [[R3d.Body]]<br/> Gets the body transform.366 bytes (43 words) - 15:32, 13 July 2023
- '''<translate>Defined by</translate>:''' [[R3d.Body|R3d.Body]]<br/> A dynamic body can collide with other dynamic, static or kinematic bodies.459 bytes (69 words) - 15:32, 13 July 2023
- '''Class:''' [[R3d.Body]]<br/> Sets the body angular velocity.354 bytes (40 words) - 15:32, 13 July 2023
- '''Class:''' [[R3d.Body]]<br/> Sets the body linear velocity.351 bytes (40 words) - 15:32, 13 July 2023
- '''Class:''' [[R3d.Body]]<br/> Sets the mass of the body.326 bytes (40 words) - 15:32, 13 July 2023
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the active state of the body.372 bytes (47 words) - 18:22, 12 July 2023
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Whether a body is allowed to sleep.358 bytes (45 words) - 18:06, 12 July 2023
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Whether a body has fixed rotation set.362 bytes (45 words) - 18:21, 12 July 2023
- ...tion. The body definition is given as an ordinary table. The fields of the body definition table are: ...[[Special:MyLanguage/b2.DYNAMIC_BODY|b2.DYNAMIC_BODY]]. Note: if a dynamic body would have zero mass, the mass is set to one.<br/>3 KB (433 words) - 15:26, 13 July 2023
- Returns the parent body of this fixture. This is ''nil'' if the fixture is not attached. (b2.Body) = b2.Fixture:getBody()374 bytes (50 words) - 18:22, 12 July 2023
- UrlLoader.new(url,method,headers,body) ''body'' parameter specifies the HTTP body data. This parameter is used only when the HTTP method is '''UrlLoader.POST2 KB (238 words) - 15:32, 13 July 2023
- '''Class:''' [[R3d.Body]]<br/> Gets the body mass.338 bytes (42 words) - 15:32, 13 July 2023
- '''Class:''' [[R3d.Body]]<br/> Sets the body type. Can be one of the following:558 bytes (86 words) - 15:31, 13 July 2023
- '''Class:''' [[R3d.Body]]<br/> Gets the body angular velocity.366 bytes (42 words) - 15:32, 13 July 2023
- '''Class:''' [[R3d.Body]]<br/> Gets the body linear velocity.363 bytes (42 words) - 15:32, 13 July 2023
- Once you have created a rigid body in the world, you need to add one or more collision shapes to it so that it ...to a rigid body, you need to specify the mass of the shape. Then the rigid body will recompute its total mass, its center of mass and its inertia tensor ta1 KB (206 words) - 23:44, 12 December 2020
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Sets the body to behave as a bullet.353 bytes (47 words) - 18:01, 12 July 2023
- Returns the first body attached to this joint. (b2.Body) = b2.Joint:getBodyA()377 bytes (49 words) - 18:00, 12 July 2023
- Returns the second body attached to this joint. (b2.Body) = b2.Joint:getBodyB()379 bytes (49 words) - 18:19, 12 July 2023
- '''Creating Box2d body and moving Bitmap along the body''' local body = world:createBody{type = b2.DYNAMIC_BODY}2 KB (214 words) - 15:27, 13 July 2023
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the linear damping of the body.367 bytes (45 words) - 18:21, 12 July 2023
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the angular damping of the body.370 bytes (45 words) - 18:13, 12 July 2023
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the gravity scale of the body.366 bytes (45 words) - 17:40, 12 July 2023