Search results

From GiderosMobile

Page title matches

  • 282 bytes (33 words) - 06:08, 17 February 2020
  • 282 bytes (33 words) - 06:09, 17 February 2020
  • '''<translate>Defined by</translate>:''' [[R3d.Body|R3d.Body]]<br/> A dynamic body can collide with other dynamic, static or kinematic bodies.
    459 bytes (69 words) - 15:32, 13 July 2023
  • '''<translate>Defined by</translate>:''' [[R3d.Body|R3d.Body]]<br/> A kinematic body does not collide with other static or kinematic bodies.
    460 bytes (70 words) - 15:32, 13 July 2023
  • '''<translate>Defined by</translate>:''' [[R3d.Body|R3d.Body]]<br/> A static body does not collide with other static or kinematic bodies.
    425 bytes (66 words) - 15:31, 13 July 2023
  • 282 bytes (33 words) - 06:09, 17 February 2020

Page text matches

  • Destroys a rigid body in the dynamics world. r3d.World:destroyBody(body)
    469 bytes (60 words) - 15:32, 13 July 2023
  • Destroys a rigid body. b2.World:destroyBody(body)
    403 bytes (51 words) - 15:27, 13 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Sets the sleep state of the body. A sleeping body has very low CPU cost.
    406 bytes (58 words) - 17:58, 12 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> ...density. All fixtures attached to a body are implicitly destroyed when the body is destroyed.
    695 bytes (96 words) - 17:58, 12 July 2023
  • '''bodyA''': (b3d body) body A<br/> '''bodyB''': (b3d body) body B<br/>
    738 bytes (91 words) - 15:32, 13 July 2023
  • '''bodyA''': (b3d body) body A<br/> '''bodyB''': (b3d body) body B<br/>
    772 bytes (93 words) - 15:32, 13 July 2023
  • '''bodyA''': (body) the body A '''optional'''<br/> '''bodyB''': (body) the body B '''optional'''<br/>
    723 bytes (84 words) - 15:32, 13 July 2023
  • '''bodyA''': (body) the first body to test collisions with<br/> '''bodyB''': (body) the second body to test collisions with<br/>
    723 bytes (88 words) - 15:32, 13 July 2023
  • UrlLoader:load(url,method,headers,body) ...UrlLoader.new]] for more detailed description of ''url'', ''method'' and ''body'' parameters.
    782 bytes (105 words) - 15:32, 13 July 2023
  • '''Class:''' [[R3d.Body]]<br/> ...gular damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance).
    419 bytes (57 words) - 15:32, 13 July 2023
  • '''Class:''' [[R3d.Body]]<br/> ...inear damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance).
    416 bytes (57 words) - 15:31, 13 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the sleeping state of this body. Returns ''true'' if body is awake (not sleeping), ''false'' otherwise.
    426 bytes (55 words) - 18:10, 12 July 2023
  • '''bodyA''': (body) the first body to test collisions with<br/> '''bodyB''': (body) the second body to test collisions with<br/>
    728 bytes (88 words) - 15:32, 13 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Strengthens or weakens the effect of the world gravity on a body.
    565 bytes (77 words) - 17:59, 12 July 2023
  • '''Class:''' [[R3d.Body]]<br/> ...gular damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance).
    592 bytes (74 words) - 15:32, 13 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Whether the body can rotate.
    336 bytes (39 words) - 18:04, 12 July 2023
  • '''Class:''' [[R3d.Body]]<br/> ...e at which the body linear velocity comes to a stop (linear damping is the body linear velocity lost per second).
    642 bytes (82 words) - 15:32, 13 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the world body origin position.
    435 bytes (54 words) - 18:20, 12 July 2023
  • '''<translate>Defined by</translate>:''' [[R3d.Body|R3d.Body]]<br/> A static body does not collide with other static or kinematic bodies.
    425 bytes (66 words) - 15:31, 13 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Sets the active state of the body. An inactive body is not simulated and cannot be collided with or woken up.
    978 bytes (151 words) - 18:23, 12 July 2023
  • ...e is about to interact with a rigid body or stops interacting with a rigid body. This results in an expensive operation compared to using b2_fixtureContact
    458 bytes (59 words) - 19:10, 26 April 2022
  • '''<translate>Defined by</translate>:''' [[R3d.Body|R3d.Body]]<br/> A kinematic body does not collide with other static or kinematic bodies.
    460 bytes (70 words) - 15:32, 13 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Whether the body can sleep.
    346 bytes (42 words) - 18:00, 12 July 2023
  • A rigid body represents an object that you want to simulate in the world. It has a mass, In order to create a rigid body, you need to specify its transform.
    1 KB (162 words) - 15:32, 13 July 2023
  • <!-- GIDEROSOBJ:r3d.Body --> A rigid body represents an object that you want to simulate in the world. It has a mass,
    4 KB (669 words) - 23:05, 17 December 2020
  • '''bodyA''': (b3d body) body A<br/> '''bodyB''': (b3d body) body B<br/>
    1 KB (125 words) - 15:31, 13 July 2023
  • '''bodyA''': (r3d body) body A<br/> '''bodyB''': (r3d body) body B<br/>
    1 KB (133 words) - 15:32, 13 July 2023
  • '''Class:''' [[R3d.Body]]<br/> Gets the body transform.
    366 bytes (43 words) - 15:32, 13 July 2023
  • '''<translate>Defined by</translate>:''' [[R3d.Body|R3d.Body]]<br/> A dynamic body can collide with other dynamic, static or kinematic bodies.
    459 bytes (69 words) - 15:32, 13 July 2023
  • '''Class:''' [[R3d.Body]]<br/> Sets the body angular velocity.
    354 bytes (40 words) - 15:32, 13 July 2023
  • '''Class:''' [[R3d.Body]]<br/> Sets the body linear velocity.
    351 bytes (40 words) - 15:32, 13 July 2023
  • '''Class:''' [[R3d.Body]]<br/> Sets the mass of the body.
    326 bytes (40 words) - 15:32, 13 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the active state of the body.
    372 bytes (47 words) - 18:22, 12 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Whether a body is allowed to sleep.
    358 bytes (45 words) - 18:06, 12 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Whether a body has fixed rotation set.
    362 bytes (45 words) - 18:21, 12 July 2023
  • ...tion. The body definition is given as an ordinary table. The fields of the body definition table are: ...[[Special:MyLanguage/b2.DYNAMIC_BODY|b2.DYNAMIC_BODY]]. Note: if a dynamic body would have zero mass, the mass is set to one.<br/>
    3 KB (433 words) - 15:26, 13 July 2023
  • Returns the parent body of this fixture. This is ''nil'' if the fixture is not attached. (b2.Body) = b2.Fixture:getBody()
    374 bytes (50 words) - 18:22, 12 July 2023
  • UrlLoader.new(url,method,headers,body) ''body'' parameter specifies the HTTP body data. This parameter is used only when the HTTP method is '''UrlLoader.POST
    2 KB (238 words) - 15:32, 13 July 2023
  • '''Class:''' [[R3d.Body]]<br/> Gets the body mass.
    338 bytes (42 words) - 15:32, 13 July 2023
  • '''Class:''' [[R3d.Body]]<br/> Sets the body type. Can be one of the following:
    558 bytes (86 words) - 15:31, 13 July 2023
  • '''Class:''' [[R3d.Body]]<br/> Gets the body angular velocity.
    366 bytes (42 words) - 15:32, 13 July 2023
  • '''Class:''' [[R3d.Body]]<br/> Gets the body linear velocity.
    363 bytes (42 words) - 15:32, 13 July 2023
  • Once you have created a rigid body in the world, you need to add one or more collision shapes to it so that it ...to a rigid body, you need to specify the mass of the shape. Then the rigid body will recompute its total mass, its center of mass and its inertia tensor ta
    1 KB (206 words) - 23:44, 12 December 2020
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Sets the body to behave as a bullet.
    353 bytes (47 words) - 18:01, 12 July 2023
  • Returns the first body attached to this joint. (b2.Body) = b2.Joint:getBodyA()
    377 bytes (49 words) - 18:00, 12 July 2023
  • Returns the second body attached to this joint. (b2.Body) = b2.Joint:getBodyB()
    379 bytes (49 words) - 18:19, 12 July 2023
  • '''Creating Box2d body and moving Bitmap along the body''' local body = world:createBody{type = b2.DYNAMIC_BODY}
    2 KB (214 words) - 15:27, 13 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the linear damping of the body.
    367 bytes (45 words) - 18:21, 12 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the angular damping of the body.
    370 bytes (45 words) - 18:13, 12 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the gravity scale of the body.
    366 bytes (45 words) - 17:40, 12 July 2023

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)