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From GiderosMobile
- ...e is about to interact with a rigid body or stops interacting with a rigid body. This results in an expensive operation compared to using b2_fixtureContact458 bytes (59 words) - 19:10, 26 April 2022
- '''<translate>Defined by</translate>:''' [[R3d.Body|R3d.Body]]<br/> A kinematic body does not collide with other static or kinematic bodies.460 bytes (70 words) - 15:32, 13 July 2023
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Whether the body can sleep.346 bytes (42 words) - 18:00, 12 July 2023
- A rigid body represents an object that you want to simulate in the world. It has a mass, In order to create a rigid body, you need to specify its transform.1 KB (162 words) - 15:32, 13 July 2023
- <!-- GIDEROSOBJ:r3d.Body --> A rigid body represents an object that you want to simulate in the world. It has a mass,4 KB (669 words) - 23:05, 17 December 2020
- '''bodyA''': (b3d body) body A<br/> '''bodyB''': (b3d body) body B<br/>1 KB (125 words) - 15:31, 13 July 2023
- '''bodyA''': (r3d body) body A<br/> '''bodyB''': (r3d body) body B<br/>1 KB (133 words) - 15:32, 13 July 2023
- '''Class:''' [[R3d.Body]]<br/> Gets the body transform.366 bytes (43 words) - 15:32, 13 July 2023
- '''<translate>Defined by</translate>:''' [[R3d.Body|R3d.Body]]<br/> A dynamic body can collide with other dynamic, static or kinematic bodies.459 bytes (69 words) - 15:32, 13 July 2023
- '''Class:''' [[R3d.Body]]<br/> Sets the body angular velocity.354 bytes (40 words) - 15:32, 13 July 2023
- '''Class:''' [[R3d.Body]]<br/> Sets the body linear velocity.351 bytes (40 words) - 15:32, 13 July 2023
- '''Class:''' [[R3d.Body]]<br/> Sets the mass of the body.326 bytes (40 words) - 15:32, 13 July 2023
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the active state of the body.372 bytes (47 words) - 18:22, 12 July 2023
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Whether a body is allowed to sleep.358 bytes (45 words) - 18:06, 12 July 2023
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Whether a body has fixed rotation set.362 bytes (45 words) - 18:21, 12 July 2023
- ...tion. The body definition is given as an ordinary table. The fields of the body definition table are: ...[[Special:MyLanguage/b2.DYNAMIC_BODY|b2.DYNAMIC_BODY]]. Note: if a dynamic body would have zero mass, the mass is set to one.<br/>3 KB (433 words) - 15:26, 13 July 2023
- Returns the parent body of this fixture. This is ''nil'' if the fixture is not attached. (b2.Body) = b2.Fixture:getBody()374 bytes (50 words) - 18:22, 12 July 2023
- UrlLoader.new(url,method,headers,body) ''body'' parameter specifies the HTTP body data. This parameter is used only when the HTTP method is '''UrlLoader.POST2 KB (238 words) - 15:32, 13 July 2023
- '''Class:''' [[R3d.Body]]<br/> Gets the body mass.338 bytes (42 words) - 15:32, 13 July 2023
- '''Class:''' [[R3d.Body]]<br/> Sets the body type. Can be one of the following:558 bytes (86 words) - 15:31, 13 July 2023