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- 01:10, 21 February 2024 Viewport:setTarget (hist | edit) [335 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2024.2<br/> '''Class:''' Viewport<br/> === Description === Allows a Viewport to be rendered automatically to a RenderTarget. <syn...")
- 00:36, 21 February 2024 Mesh:setAutoSort (hist | edit) [422 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2024.2<br/> '''Class:''' Mesh<br/> === Description === Enables depth sorting for translucency for the children of a mesh, from th...")
- 01:42, 22 December 2023 Tuto tiny-ecs demo Part 10 Conclusion (hist | edit) [2,297 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ In this chapter we will make the player1 able to "shoot" and "hurt" enemies. This will be done in two parts: first enabling the player1 "shoot" action, then hurting...")
- 04:10, 21 December 2023 Tuto tiny-ecs demo Part 9 Player Shoots Enemies Die (hist | edit) [5,050 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ In this chapter we will make the player1 able to "shoot" and hurt a enemies. This will be done in two parts: first enabling the player1 "shoot" action, then hurting...")
- 22:34, 20 December 2023 Tuto tiny-ecs demo Part 8 Enemies (hist | edit) [5,746 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ We continue with our tiny-ecs demo. It is time to add some "enemies". == Entity enemy1 == First we create an entity of type enemy1. In the entites folder "_E", crea...")
- 04:44, 20 December 2023 Tuto tiny-ecs demo Part 7 Systems to move actors (hist | edit) [4,408 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ We continue with our tiny-ecs demo. It is time to add some action! == A System to control our player1 == We will create a system to control our player1 using the key...")
- 02:25, 19 December 2023 Tuto tiny-ecs demo Part 6 tiny-ecs Component (hist | edit) [1,602 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ == Component == It is time to create our first Component. In the components folder "_C", create a file called "''cBody.lua''" for example. This will be the Component...")
- 22:58, 18 December 2023 Tuto tiny-ecs demo Part 5 tiny-ecs System (hist | edit) [2,781 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ == System == It is time to create our first System. In the systems folder "_S", create a file called "''sDrawable.lua''" for example. This will be the System respons...")
- 00:13, 18 December 2023 Tuto tiny-ecs demo Part 4 tiny-ecs Entity (hist | edit) [2,060 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ == tiny-ecs World == We will create our tiny-ecs world in the LevelX scene (cf: ''scenemanager''). Please create the ''levelX.lua'' file in the "'''scenes'''" folder...")
- 04:58, 17 December 2023 Tuto tiny-ecs demo Part 3 tiny-ecs World (hist | edit) [2,213 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ == tiny-ecs World == We will create our tiny-ecs world in the LevelX scene. Please create the ''levelX.lua'' file in the "'''scenes'''" folder: <syntaxhighlight lang...")
- 03:03, 17 December 2023 Tuto tiny-ecs demo Part 2 Menu (hist | edit) [6,350 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ == Init == == Main == == Menu scene == Okay, we are all set up, aren't we? Prev.: Tuto tiny-ecs_demo Part 1 Setup</br> '''Next: xxx''' '''Tutorial -...")
- 01:54, 17 December 2023 Tuto tiny-ecs demo Part 1 Setup (hist | edit) [1,136 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ == Project setup == Create a project and call it "''tiny-ecs_demo''" for example. In the project properties, in the ''Graphics'' tab, change: * '''Scale Mode''': Lett...")
- 01:08, 17 December 2023 Tutorial - tiny-ecs demo (hist | edit) [1,297 bytes] MoKaLux (talk | contribs) (Created page with "'''The first time I used the ECS paradigm to code a game, I was hooked! Let me share with you my excitment :-)''' Hello developer! In this tutorial, we will build a simple d...")
- 20:49, 15 December 2023 Application:getProjectProperties (hist | edit) [888 bytes] MoKaLux (talk | contribs) (Created page with "'''Available since:''' Gideros 2023.12<br/> '''Class:''' Application<br/> === Description === Returns the properties of the project. <syntaxhighlight lang="lua"> (table)...")
- 20:03, 15 December 2023 Event.APPLICATION PERMISSION (hist | edit) [328 bytes] MoKaLux (talk | contribs) (Created page with "'''Available since:''' Gideros 2023.12<br/> '''Value:''' applicationPermission<br/> '''Defined by:''' EventDispatcher<br/> === Description === The Event.APPLICATION_PERMI...")
- 19:39, 15 December 2023 Cryptography.sha1 (hist | edit) [613 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2023.12<br/> '''Class:''' Cryptography<br/> === Description === sha1 encode some data. <syntaxhighlight lang="lua"> (string) = Cr...")
- 19:34, 15 December 2023 Cryptography.pbkdf2 (hist | edit) [850 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2023.12<br/> '''Class:''' Cryptography<br/> === Description === Password-Based Key Derivation Function 2 (PBKDF2). <syntaxhighlig...")
- 22:11, 14 December 2023 Tiny-ecs (hist | edit) [11,527 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ === tiny-ecs === '''[https://github.com/bakpakin/tiny-ecs tiny-ecs GitHub]''' *Copyright: '''2016''' *License: '''MIT''' *Author: '''Calvin Rose''' == API == === F...")
- 21:25, 14 December 2023 ECS (hist | edit) [663 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Supported platforms:''' File:Platform android.pngFile:Platform ios.pngFile:Platform mac.pngFile:Platform pc.pngFile:Platform html5.pngFile:P...")
- 07:20, 14 December 2023 Unite Server Event list (hist | edit) [877 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ = Gideros Unite Framework = == Server Event list == === Device Event === '''Event name''' device '''Description''' Events spawned after calling getDevices method...")