Difference between revisions of "SoundChannel"

From GiderosMobile
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<li>`Event.COMPLETE = "complete"` When the sound channel has finished playing, `Event.COMPLETE` event is dispatched.</li><br />
 
<li>`Event.COMPLETE = "complete"` When the sound channel has finished playing, `Event.COMPLETE` event is dispatched.</li><br />
 
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=== Methods ===
 
=== Methods ===
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=== Events ===
 
=== Events ===
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[[Event.COMPLETE]]<br/>
 
=== Constants ===
 
=== Constants ===
 
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Revision as of 10:12, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


The `SoundChannel` class is used to control and monitor a playing sound.

SoundChannel Events



  • `Event.COMPLETE = "complete"` When the sound channel has finished playing, `Event.COMPLETE` event is dispatched.



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Methods

SoundChannel:getPitch - returns the current pitch of the sound channel
SoundChannel:getPosition - returns the position of the current playback
SoundChannel:getVolume - returns the current volume of the sound channel
SoundChannel:isLooping - returns the looping state of the channel
SoundChannel:isPaused - returns the paused state of the channel
SoundChannel:isPlaying - returns the playing state for the sound channel
SoundChannel:setLooping - sets the looping state of the channel
SoundChannel:setPaused - sets the paused state of the channel
SoundChannel:setPitch - sets the pitch of the sound channel
SoundChannel:setPosition - sets the position of the current playback
SoundChannel:setVolume - sets the volume of the sound channel
SoundChannel:setWorldPosition -
SoundChannel:stop - stops the sound playing in the channel
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Events

Event.COMPLETE

Constants

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