Difference between revisions of "SoundChannel"

From GiderosMobile
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<languages />
 
<languages />
 
<!-- GIDEROSOBJ:SoundChannel -->
 
<!-- GIDEROSOBJ:SoundChannel -->
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]
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'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
<br/>
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'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
'''<translate>Available since</translate>:''' Gideros 2011.6
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'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Object|Object]]<br/>
<br/>
 
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Object|Object]]
 
<br/>
 
  
 
===<translate>Description</translate>===
 
===<translate>Description</translate>===
<translate>
 
 
The '''SoundChannel''' class is used to control and monitor a playing sound.
 
The '''SoundChannel''' class is used to control and monitor a playing sound.
</translate>
 
<br/>
 
<br/>
 
  
 
===<translate>SoundChannel Events</translate>===
 
===<translate>SoundChannel Events</translate>===
 
<ul>
 
<ul>
<li><translate>''Event.COMPLETE = "complete"'' &nbsp; When the sound channel has finished playing, [[Special:MyLanguage/Event.COMPLETE|Event.COMPLETE]] event is dispatched.</translate></li>
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<li><translate>''Event.COMPLETE = "complete"'' When the sound channel has finished playing, [[Special:MyLanguage/Event.COMPLETE|Event.COMPLETE]] event is dispatched.</translate></li>
 
</ul>
 
</ul>
<br/>
 
  
 
===<translate>Example</translate>===
 
===<translate>Example</translate>===
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end)
 
end)
 
</source>
 
</source>
<br/>
 
  
 
{|-
 
{|-
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[[Special:MyLanguage/SoundChannel:setWorldPosition|SoundChannel:setWorldPosition]] <br/><!-- GIDEROSMTD:SoundChannel:setWorldPosition(x,y,z,vx,vy,vz)  -->
 
[[Special:MyLanguage/SoundChannel:setWorldPosition|SoundChannel:setWorldPosition]] <br/><!-- GIDEROSMTD:SoundChannel:setWorldPosition(x,y,z,vx,vy,vz)  -->
 
[[Special:MyLanguage/SoundChannel:stop|SoundChannel:stop]] ''<translate>stops the sound playing in the channel</translate>''<br/><!-- GIDEROSMTD:SoundChannel:stop() stops the sound playing in the channel -->
 
[[Special:MyLanguage/SoundChannel:stop|SoundChannel:stop]] ''<translate>stops the sound playing in the channel</translate>''<br/><!-- GIDEROSMTD:SoundChannel:stop() stops the sound playing in the channel -->
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| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== <translate>Events</translate> ===
 
=== <translate>Events</translate> ===
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=== <translate>Constants</translate> ===
 
=== <translate>Constants</translate> ===
 
|}
 
|}
 
{{SoundChannel}}
 

Revision as of 01:08, 10 December 2019


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: Object

Description

The SoundChannel class is used to control and monitor a playing sound.

SoundChannel Events

  • Event.COMPLETE = "complete" When the sound channel has finished playing, Event.COMPLETE event is dispatched.

Example

local sound1 = Sound.new("audio/sound1.ogg")
local audio1 = sound1:play()
audio1:addEventListener(Event.COMPLETE, function()
	-- play a second audio when the first one is complete
	local sound2 = Sound.new("audio/sound2.ogg")
	local audio2 = sound2:play()
end)

Methods

SoundChannel:getPitch returns the current pitch of the sound channel
SoundChannel:getPosition returns the position of the current playback
SoundChannel:getVolume returns the current volume of the sound channel
SoundChannel:isLooping returns the looping state of the channel
SoundChannel:isPaused returns the paused state of the channel
SoundChannel:isPlaying returns the playing state for the sound channel
SoundChannel:setLooping sets the looping state of the channel
SoundChannel:setPaused sets the paused state of the channel
SoundChannel:setPitch sets the pitch of the sound channel
SoundChannel:setPosition sets the position of the current playback
SoundChannel:setVolume sets the volume of the sound channel
SoundChannel:setWorldPosition
SoundChannel:stop stops the sound playing in the channel

Events

Event.COMPLETE

Constants