Difference between revisions of "Sound:play"

From GiderosMobile
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__NOTOC__
 
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<languages />
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Class</translate>:''' [[Special:MyLanguage/Sound|Sound]]<br/>
 
'''<translate>Class</translate>:''' [[Special:MyLanguage/Sound|Sound]]<br/>

Revision as of 10:57, 3 September 2018


Available since: Gideros 2011.6
Class: Sound

Description


Creates a new SoundChannel object to play the sound. By using the retured SoundChannel object,
you can stop the sound and monitor the position.

(SoundChannel) = Sound:play(startTime,looping,paused)

Parameters

startTime: (number, default = 0) The initial position in milliseconds at which playback should start.
looping: (boolean, default = false)
paused: (boolean, default = false)

Return values

Returns (SoundChannel) A SoundChannel object, which you use to control the sound. This function returns nil if you run out of available sound channels.