Difference between revisions of "Sound:play"

From GiderosMobile
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'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 
=== Description ===
 
=== Description ===
<br />
+
<translate><br />
Creates a new `SoundChannel` object to play the sound. By using the retured `SoundChannel` object,<br />
+
Creates a new [[[SoundChannel` object to play the sound. By using the retured `SoundChannel]]] object,<br />
 
you can stop the sound and monitor the position.<br />
 
you can stop the sound and monitor the position.<br />
<br />
+
<br /></translate>
 
<source lang="lua">
 
<source lang="lua">
 
(SoundChannel) = Sound:play(startTime,looping,paused)
 
(SoundChannel) = Sound:play(startTime,looping,paused)
 
</source>
 
</source>
 
=== Parameters ===
 
=== Parameters ===
'''startTime''': (number, default = 0) The initial position in milliseconds at which playback should start. <br/>
+
'''startTime''': (number, default = 0) <translate>The initial position in milliseconds at which playback should start.</translate> <br/>
'''looping''': (boolean, default = false) <br/>
+
'''looping''': (boolean, default = false) <translate></translate> <br/>
'''paused''': (boolean, default = false) <br/>
+
'''paused''': (boolean, default = false) <translate></translate> <br/>
 
=== Return values ===
 
=== Return values ===
'''Returns''' (SoundChannel) A `SoundChannel` object, which you use to control the sound. This function returns `nil` if you run out of available sound channels.<br/>
+
'''Returns''' (SoundChannel) <translate>A [[[SoundChannel` object, which you use to control the sound. This function returns `nil]]] if you run out of available sound channels.</translate><br/>

Revision as of 14:33, 23 August 2018

Available since: Gideros 2011.6

Description


Creates a new [[[SoundChannel` object to play the sound. By using the retured `SoundChannel]]] object,
you can stop the sound and monitor the position.

(SoundChannel) = Sound:play(startTime,looping,paused)

Parameters

startTime: (number, default = 0) The initial position in milliseconds at which playback should start.
looping: (boolean, default = false)
paused: (boolean, default = false)

Return values

Returns (SoundChannel) A [[[SoundChannel` object, which you use to control the sound. This function returns `nil]]] if you run out of available sound channels.