Difference between revisions of "Sound:play"

From GiderosMobile
Line 9: Line 9:
 
(SoundChannel) = Sound:play(startTime,looping,paused)
 
(SoundChannel) = Sound:play(startTime,looping,paused)
 
</source>
 
</source>
'''startTime''': (number, default = 0) The initial position in milliseconds at which playback should start. ''''''<br/>
+
=== Parameters ===
'''looping''': (boolean, default = false)  ''''''<br/>
+
'''startTime''': (number, default = 0) The initial position in milliseconds at which playback should start. <br/>
'''paused''': (boolean, default = false)  ''''''<br/>
+
'''looping''': (boolean, default = false)  <br/>
 +
'''paused''': (boolean, default = false)  <br/>
 +
=== Return values ===
 
'''Returns''' (SoundChannel) A `SoundChannel` object, which you use to control the sound. This function returns `nil` if you run out of available sound channels.<br/>
 
'''Returns''' (SoundChannel) A `SoundChannel` object, which you use to control the sound. This function returns `nil` if you run out of available sound channels.<br/>

Revision as of 11:44, 23 August 2018

Available since: Gideros 2011.6

Description


Creates a new `SoundChannel` object to play the sound. By using the retured `SoundChannel` object,
you can stop the sound and monitor the position.

(SoundChannel) = Sound:play(startTime,looping,paused)

Parameters

startTime: (number, default = 0) The initial position in milliseconds at which playback should start.
looping: (boolean, default = false)
paused: (boolean, default = false)

Return values

Returns (SoundChannel) A `SoundChannel` object, which you use to control the sound. This function returns `nil` if you run out of available sound channels.