Difference between revisions of "Sound:play"

From GiderosMobile
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m (linked Sound Channel page)
 
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=== Description ===
 
=== Description ===
Creates a new '''SoundChannel''' object to play the sound. By using the returned '''SoundChannel''' object, you can stop the sound and monitor the position.
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Creates a new '''[[SoundChannel]]''' object to play the sound. By using the returned '''SoundChannel''' object, you can stop the sound and monitor the position.
<source lang="lua">
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<syntaxhighlight lang="lua">
 
(SoundChannel) = Sound:play(startTime,looping,paused)
 
(SoundChannel) = Sound:play(startTime,looping,paused)
</source>
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</syntaxhighlight>
  
 
=== Parameters ===
 
=== Parameters ===
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=== Return values ===
 
=== Return values ===
 
'''Returns''' (SoundChannel) a SoundChannel object which you use to control the sound. This function returns ''nil'' if you run out of available sound channels<br/>
 
'''Returns''' (SoundChannel) a SoundChannel object which you use to control the sound. This function returns ''nil'' if you run out of available sound channels<br/>
 
=== See also ===
 
'''[[Playing_Sound_and_Music]]'''
 
  
 
{{Sound}}
 
{{Sound}}

Latest revision as of 20:32, 7 January 2024

Available since: Gideros 2011.6
Class: Sound

Description

Creates a new SoundChannel object to play the sound. By using the returned SoundChannel object, you can stop the sound and monitor the position.

(SoundChannel) = Sound:play(startTime,looping,paused)

Parameters

startTime: (number, default = 0) the initial position in milliseconds at which playback should start
looping: (boolean, default = false)
paused: (boolean, default = false)

Return values

Returns (SoundChannel) a SoundChannel object which you use to control the sound. This function returns nil if you run out of available sound channels