Difference between revisions of "Sound"
From GiderosMobile
(One intermediate revision by the same user not shown) | |||
Line 25: | Line 25: | ||
[[Special:MyLanguage/Sound.new|Sound.new]] ''<translate>creates a new Sound object</translate>''<br/> | [[Special:MyLanguage/Sound.new|Sound.new]] ''<translate>creates a new Sound object</translate>''<br/> | ||
<!-- GIDEROSMTD:Sound.new(filename) creates a new Sound object --> | <!-- GIDEROSMTD:Sound.new(filename) creates a new Sound object --> | ||
− | [[Special:MyLanguage/Sound.setListenerPosition|Sound.setListenerPosition]] <br/> | + | [[Special:MyLanguage/Sound.setListenerPosition|Sound.setListenerPosition]] ''Sets the position, velocity and orientation of the listener'' <br/> |
− | <!-- GIDEROSMTD:Sound.setListenerPosition(x,y,z,vx,vy,vz,dx,dy,dz,ux,uy,uz) --> | + | <!-- GIDEROSMTD:Sound.setListenerPosition(x,y,z,vx,vy,vz,dx,dy,dz,ux,uy,uz) Sets the position, velocity and orientation of the listener --> |
− | + | [[Special:MyLanguage/Sound:getLength|Sound:getLength]] ''Get the duration of this sound'' <br/> | |
− | [[Special:MyLanguage/Sound:getLength|Sound:getLength]] <br/> | + | <!-- GIDEROSMTD:Sound:getLength() Get the duration of this sound --> |
− | <!-- GIDEROSMTD:Sound:getLength() | ||
[[Special:MyLanguage/Sound:play|Sound:play]] ''<translate>creates a new SoundChannel object to play the sound</translate>''<br/> | [[Special:MyLanguage/Sound:play|Sound:play]] ''<translate>creates a new SoundChannel object to play the sound</translate>''<br/> | ||
<!-- GIDEROSMTD:Sound:play(startTime,looping,paused) creates a new SoundChannel object to play the sound --> | <!-- GIDEROSMTD:Sound:play(startTime,looping,paused) creates a new SoundChannel object to play the sound --> | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
+ | |||
=== <translate>Events</translate> === | === <translate>Events</translate> === | ||
=== <translate>Constants</translate> === | === <translate>Constants</translate> === |
Revision as of 09:30, 8 January 2021
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Object
Description
The Sound class lets you load and play WAV, MP3, MOD, XM, S3M and IT sound files.
Control of the playing sound is performed through the SoundChannel object.
Examples
local sound = Sound.new("music.mp3")
local channel = sound:play()
-- after some time --
channel:stop()
MethodsSound.new creates a new Sound object |
EventsConstants |