Revision history of "Shaders and Gideros"

From GiderosMobile

There is no edit history for this page.

This page has been deleted. The deletion, protection, and move log for the page are provided below for reference.

  • 23:36, 4 November 2023 MoKaLux talk contribs deleted page Shaders and Gideros (content was: "Gideros internally uses five distinct shaders: * The ‘Basic’ shader handle shapes with a constant color. * The ‘Color’ shader handle shapes with per-vertex colors (mostly used by Mesh sprite). * The ‘Texture’ shader handle textured shapes (Bitmaps). * The ‘TextureColor’ shader handle textured and per-vertex colored shapes. * The ‘Particle’ shader deals with Box2D particle systems. The shader API allows replacing the default shader used by Gideros with a cus...")