Revision history of "Shader types"

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  • 23:40, 4 November 2023 MoKaLux talk contribs deleted page Shader types (content was: "==== Vertex Shaders ==== The first processing stage that Gideros deals with is the Vertex shader. As its name implies, its purpose is to manipulate vertices for the geometry being rendered. No real big deal here, most of the work of a vertex shader is transforming geometry coordinates from sprite local space to actual window coordinates. Other input data is most of the time j...", and the only contributor was "Anthony" (talk))