Difference between revisions of "Shader:setConstant"

From GiderosMobile
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<languages />
 
'''<translate>Available since</translate>:''' Gideros 2015.06.30<br/>
 
'''<translate>Available since</translate>:''' Gideros 2015.06.30<br/>
 
'''<translate>Class</translate>:''' [[Special:MyLanguage/Shader|Shader]]<br/>
 
'''<translate>Class</translate>:''' [[Special:MyLanguage/Shader|Shader]]<br/>

Revision as of 10:59, 3 September 2018


Available since: Gideros 2015.06.30
Class: Shader

Description

To change the value of a uniform from lua

 Shader:setConstant(uniform name,data type,mult,data)

Parameters

uniform name: (string) The uniform name to change
data type: (int) The type if data to set (one of the Shader.Cxxx constants)
mult: (number) number of elements of the given type to set
data: (varies) And the actual data to set, either as a table or as multiple arguments