Difference between revisions of "Shader.getShaderLanguage"

From GiderosMobile
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__NOTOC__
 
__NOTOC__
'''Available since:''' Gideros 2016.08<br/>
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<languages />
=== Description ===
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'''<translate>Available since</translate>:''' Gideros 2016.08<br/>
<translate>Get shader language, returns string with values as: glsl or hlsl</translate>
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'''<translate>Class</translate>:''' [[Special:MyLanguage/Shader|Shader]]<br/>
 +
=== <translate>Description</translate> ===
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<translate>Get shader language, returns string with values as: glsl,msl or hlsl</translate>
 
<source lang="lua">
 
<source lang="lua">
  Shader:getShaderLanguage()
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  Shader.getShaderLanguage()
 
</source>
 
</source>
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=== <translate>Return values</translate> ===
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'''<translate>Returns</translate>''' (string) <translate>the current shader language</translate><br/>
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 +
{{Shader}}

Revision as of 08:23, 18 December 2020


Available since: Gideros 2016.08
Class: Shader

Description

Get shader language, returns string with values as: glsl,msl or hlsl

 Shader.getShaderLanguage()

Return values

Returns (string) the current shader language