Difference between revisions of "Shader.getShaderLanguage"
From GiderosMobile
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'''<translate>Class</translate>:''' [[Special:MyLanguage/Shader|Shader]]<br/> | '''<translate>Class</translate>:''' [[Special:MyLanguage/Shader|Shader]]<br/> | ||
=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
− | <translate>Get shader language, returns string with values as: glsl or hlsl</translate> | + | <translate>Get shader language, returns string with values as: glsl,msl or hlsl</translate> |
<source lang="lua"> | <source lang="lua"> | ||
− | Shader | + | Shader.getShaderLanguage() |
</source> | </source> | ||
+ | === <translate>Return values</translate> === | ||
+ | '''<translate>Returns</translate>''' (string) <translate>the current shader language</translate><br/> | ||
{{Shader}} | {{Shader}} |
Revision as of 09:23, 18 December 2020
Available since: Gideros 2016.08
Class: Shader
Description
Get shader language, returns string with values as: glsl,msl or hlsl
Shader.getShaderLanguage()
Return values
Returns (string) the current shader language