Difference between revisions of "Shader.getShaderLanguage"

From GiderosMobile
(3 intermediate revisions by the same user not shown)
Line 4: Line 4:
 
'''<translate>Class</translate>:''' [[Special:MyLanguage/Shader|Shader]]<br/>
 
'''<translate>Class</translate>:''' [[Special:MyLanguage/Shader|Shader]]<br/>
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
<translate>Get shader language, returns string with values as: glsl or hlsl</translate>
+
<translate>Get shader language, returns string with values as: glsl,msl or hlsl</translate>
 
<source lang="lua">
 
<source lang="lua">
  Shader:getShaderLanguage()
+
  Shader.getShaderLanguage()
 
</source>
 
</source>
 +
=== <translate>Return values</translate> ===
 +
'''<translate>Returns</translate>''' (string) <translate>the current shader language</translate><br/>
  
 
{{Shader}}
 
{{Shader}}

Revision as of 09:23, 18 December 2020


Available since: Gideros 2016.08
Class: Shader

Description

Get shader language, returns string with values as: glsl,msl or hlsl

 Shader.getShaderLanguage()

Return values

Returns (string) the current shader language