Difference between revisions of "RenderTarget.new"

From GiderosMobile
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'''autoscale''': (boolean) whether the actual texture size should be scaled to match display resolution ('''default = false''')<br/>
 
'''autoscale''': (boolean) whether the actual texture size should be scaled to match display resolution ('''default = false''')<br/>
 
'''depth''': (boolean) indicates this rendertarget will hold depth component. Setting this to true creates a render target suitable for shadow mapping ('''default = false''')<br/>
 
'''depth''': (boolean) indicates this rendertarget will hold depth component. Setting this to true creates a render target suitable for shadow mapping ('''default = false''')<br/>
 +
'''format''': (string) specify the wanted pixel format for this render target. Use ones of the [[TextureBase]] format constants, or leave nil for default ('''default = [[TextureBase.RGBA8888]]''')<br/>
  
 
{{RenderTarget}}
 
{{RenderTarget}}

Revision as of 11:00, 10 September 2021

Available since: Gideros 2013.06
Class: RenderTarget

Description

Creates a new RenderTarget object.

RenderTarget.new(width,height,filtering,repeating,autoscale,depth,format)

Parameters

width: (number) width of rendered texture
height: (number) height of rendered texture
filtering: (boolean) sets texture filtering (default = false)
repeating: (boolean) sets texture repeating (default = false)
autoscale: (boolean) whether the actual texture size should be scaled to match display resolution (default = false)
depth: (boolean) indicates this rendertarget will hold depth component. Setting this to true creates a render target suitable for shadow mapping (default = false)
format: (string) specify the wanted pixel format for this render target. Use ones of the TextureBase format constants, or leave nil for default (default = TextureBase.RGBA8888)