Difference between revisions of "R3d.World"

From GiderosMobile
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=== <translate>Methods</translate> ===
 
=== <translate>Methods</translate> ===
[[Special:MyLanguage/r3d.World.createBody|r3d.World.createBody]] ''<translate>create a new body</translate>''<br/><!-- GIDEROSMTD:r3d.World.createBody(transform) create a new body -->
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[[Special:MyLanguage/r3d.World.new|r3d.World.new]] ''<translate>create a new world</translate>''<br/><!-- GIDEROSMTD:r3d.World.new(gravityX,gravityY,gravityZ) create a 3D physics world -->
[[Special:MyLanguage/r3d.World.destroyBody|r3d.World.destroyBody]] ''<translate>destroy a body</translate>''<br/><!-- GIDEROSMTD:r3d.World.destroyBody(body) destroy a body -->
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[Special:MyLanguage/r3d.World:createBody|r3d.World:createBody]] ''<translate>create a new body</translate>''<br/><!-- GIDEROSMTD:r3d.World:createBody(transform) create a new body -->
[[Special:MyLanguage/r3d.World.step|r3d.World.step]] ''<translate>Step the world</translate>''<br/><!-- GIDEROSMTD:r3d.World.step(time) step the world -->
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[[Special:MyLanguage/r3d.World:destroyBody|r3d.World:destroyBody]] ''<translate>destroy a body</translate>''<br/><!-- GIDEROSMTD:r3d.World:destroyBody(body) destroy a body -->
[[Special:MyLanguage/r3d.World.raycast|r3d.World.raycast]] ''<translate>perform a ray cast on the world</translate>''<br/><!-- GIDEROSMTD:r3d.World.raycast(sx,sy,sz,ex,ey,ez,callback,category) perform a ray cast on the world -->
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[[Special:MyLanguage/r3d.World:step|r3d.World:step]] ''<translate>Step the world</translate>''<br/><!-- GIDEROSMTD:r3d.World:step(time) step the world -->
[[Special:MyLanguage/r3d.World.testOverlap|r3d.World.testOverlap]] ''<translate>check if two bodies overlap</translate>''<br/><!-- GIDEROSMTD:r3d.World.testOverlap(bodyA,bodyB) check if two bodies overlap -->
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[[Special:MyLanguage/r3d.World:raycast|r3d.World:raycast]] ''<translate>perform a ray cast on the world</translate>''<br/><!-- GIDEROSMTD:r3d.World:raycast(sx,sy,sz,ex,ey,ez,callback,category) perform a ray cast on the world -->
[[Special:MyLanguage/r3d.World.testAABBOverlap|r3d.World.testAABBOverlap]] ''<translate>check if two bodies AABB overlap</translate>''<br/><!-- GIDEROSMTD:r3d.World.testAABBOverlap(bodyA,bodyB) check if two bodies AABB overlap -->
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[[Special:MyLanguage/r3d.World:testOverlap|r3d.World:testOverlap]] ''<translate>check if two bodies overlap</translate>''<br/><!-- GIDEROSMTD:r3d.World:testOverlap(bodyA,bodyB) check if two bodies overlap -->
[[Special:MyLanguage/r3d.World.testCollision|r3d.World.testCollision]] ''<translate>check collisions</translate>''<br/><!-- GIDEROSMTD:r3d.World.testCollision([bodyA,[bodyB,]]callback[,category]) check collisions -->
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[[Special:MyLanguage/r3d.World:testAABBOverlap|r3d.World:testAABBOverlap]] ''<translate>check if two bodies AABB overlap</translate>''<br/><!-- GIDEROSMTD:r3d.World:testAABBOverlap(bodyA,bodyB) check if two bodies AABB overlap -->
[[Special:MyLanguage/r3d.World.setEventListener|r3d.World.setEventListener]] ''<translate>set the event listener for collisions in the world</translate>''<br/><!-- GIDEROSMTD:r3d.World.setEventListener(listener) set the event listener for collisions in the world -->
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[[Special:MyLanguage/r3d.World:testCollision|r3d.World:testCollision]] ''<translate>check collisions</translate>''<br/><!-- GIDEROSMTD:r3d.World:testCollision([bodyA,[bodyB,]]callback[,category]) check collisions -->
[[Special:MyLanguage/r3d.World.createBallAndSocketJoint|r3d.World.createBallAndSocketJoint]] <br/><!-- GIDEROSMTD:r3d.World.createBallAndSocketJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params)  -->
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[[Special:MyLanguage/r3d.World:setEventListener|r3d.World:setEventListener]] ''<translate>set the event listener for collisions in the world</translate>''<br/><!-- GIDEROSMTD:r3d.World:setEventListener(listener) set the event listener for collisions in the world -->
[[Special:MyLanguage/r3d.World.createHingeJoint|r3d.World.createHingeJoint]] <br/><!-- GIDEROSMTD:r3d.World.createHingeJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params)  -->
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[[Special:MyLanguage/r3d.World:createBallAndSocketJoint|r3d.World:createBallAndSocketJoint]] <br/><!-- GIDEROSMTD:r3d.World:createBallAndSocketJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params)  -->
[[Special:MyLanguage/r3d.World.createSliderJoint|r3d.World.createSliderJoint]] <br/><!-- GIDEROSMTD:r3d.World.createSliderJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params)  -->
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[[Special:MyLanguage/r3d.World:createHingeJoint|r3d.World:createHingeJoint]] <br/><!-- GIDEROSMTD:r3d.World:createHingeJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params)  -->
[[Special:MyLanguage/r3d.World.createFixedJoint|r3d.World.createFixedJoint]] <br/><!-- GIDEROSMTD:r3d.World.createFixedJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params)  -->
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[[Special:MyLanguage/r3d.World:createSliderJoint|r3d.World:createSliderJoint]] <br/><!-- GIDEROSMTD:r3d.World:createSliderJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params)  -->
[[Special:MyLanguage/r3d.World.destroyJoint|r3d.World.destroyJoint]] ''<translate>destroy a joint</translate>''<br/><!-- GIDEROSMTD:r3d.World.destroyBody(joint) destroy a joint -->
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[[Special:MyLanguage/r3d.World:createFixedJoint|r3d.World:createFixedJoint]] <br/><!-- GIDEROSMTD:r3d.World:createFixedJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params)  -->
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[[Special:MyLanguage/r3d.World:destroyJoint|r3d.World:destroyJoint]] ''<translate>destroy a joint</translate>''<br/><!-- GIDEROSMTD:r3d.World:destroyBody(joint) destroy a joint -->
 
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Revision as of 11:26, 8 October 2019


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2019.10

Description

Methods

r3d.World.new create a new world
[Special:MyLanguage/r3d.World:createBody|r3d.World:createBody]] create a new body
r3d.World:destroyBody destroy a body
r3d.World:step Step the world
r3d.World:raycast perform a ray cast on the world
r3d.World:testOverlap check if two bodies overlap
r3d.World:testAABBOverlap check if two bodies AABB overlap
r3d.World:testCollision check collisions
r3d.World:setEventListener set the event listener for collisions in the world
r3d.World:createBallAndSocketJoint
r3d.World:createHingeJoint
r3d.World:createSliderJoint
r3d.World:createFixedJoint
r3d.World:destroyJoint destroy a joint