Difference between revisions of "R3d.SphereShape"

From GiderosMobile
Line 5: Line 5:
  
 
=== Description ===
 
=== Description ===
Once you have created a rigid body in the world, you need to add one or more collision shapes to it so that it is able to collide with other bodies.
 
 
The collision shapes are also the way to represent the mass of a Rigid Body. Whenever you add a collision shape to a rigid body, you need to specify the mass of the shape. Then the rigid body will recompute its total mass, its center of mass and its inertia tensor taking into account all its collision shapes.
 
 
=== '''Sphere Shape''' ===
 
 
The SphereShape class describes a sphere collision shape centered at the origin of the shape local space.
 
The SphereShape class describes a sphere collision shape centered at the origin of the shape local space.
  
Line 23: Line 18:
  
 
----
 
----
'''[[ReactPhysics3D]]'''
+
'''[[ReactPhysics3D]]'''<br/>
 +
[[R3d.Shape]]

Revision as of 05:00, 23 January 2020

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2019.10

Description

The SphereShape class describes a sphere collision shape centered at the origin of the shape local space.

Methods

r3d.SphereShape.new creates a new collision sphere shape



ReactPhysics3D
R3d.Shape