Difference between revisions of "R3d.CapsuleShape"

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=== Description ===
 
=== Description ===
Once you have created a rigid body in the world, you need to add one or more collision shapes to it so that it is able to collide with other bodies.
 
 
The collision shapes are also the way to represent the mass of a Rigid Body. Whenever you add a collision shape to a rigid body, you need to specify the mass of the shape. Then the rigid body will recompute its total mass, its center of mass and its inertia tensor taking into account all its collision shapes.
 
 
=== '''Capsule Shape''' ===
 
 
The CapsuleShape class describes a capsule collision shape around the local Y axis and centered at the origin of the shape local-space. It is the convex hull of two spheres. It can also be seen as an elongated sphere.
 
The CapsuleShape class describes a capsule collision shape around the local Y axis and centered at the origin of the shape local-space. It is the convex hull of two spheres. It can also be seen as an elongated sphere.
  
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'''[[ReactPhysics3D]]'''
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*'''[[R3d.Shape]]'''
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*'''[[ReactPhysics3D]]'''

Latest revision as of 02:10, 19 February 2020

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2019.10

Description

The CapsuleShape class describes a capsule collision shape around the local Y axis and centered at the origin of the shape local-space. It is the convex hull of two spheres. It can also be seen as an elongated sphere.

Methods

r3d.CapsuleShape.new creates a new collision capsule shape