Difference between revisions of "Profiling"

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Gideros comes with an integrated native lua profiler.
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The Ultimate Guide to Gideros Studio
  
For those who don't know what is a code profiler, it is a tool that measure effectiveness of the code and outputs statistics about the CPU usage: number of times each function was called, how much time it took to execute, and where was it called from.
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__TOC__
  
Gideros rpvoides two means of enabling profiling:
+
== Profiling ==
- By launching a profiling session directly through 'Profile' menu item or toolbar icon from Gideros Studio
+
Gideros comes with an integrated native Lua profiler.
- By calling Core.profiler* API from lua
+
 
 +
For those who don't know what is a code profiler, it is a tool that measures code effectiveness and outputs statistics about the CPU usage: number of times each function was called, how much time it took to execute, where it was called from.
 +
 
 +
Gideros provides two means of enabling profiling:
 +
*by launching a profiling session directly through 'Profile' menu item or toolbar icon from Gideros Studio
 +
*by calling Core.profiler* API from Lua
  
 
In the former case, Gideros Studio will display the profiling results when the stop button is hit in Gideros Studio toolbar. In the latter, you have to handle profiling data collection and display by yourself.
 
In the former case, Gideros Studio will display the profiling results when the stop button is hit in Gideros Studio toolbar. In the latter, you have to handle profiling data collection and display by yourself.
Note that even if you started profiling through Gideros Studio, you can still use Core.profilier* API within your code.
 
Gideros profiling API available from lua is:
 
- Core.profilerStart(), which instructs gideros start collecting profiling data
 
- Core.profilerStop(), which pause collecting
 
- Core.profilerReset(), which clears collected data
 
- Core.profilerReport(), which returns a table containing collected profiling data
 
  
Enough said about the internals, let's see how profiling can help us!
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'''Note that even if you started profiling through Gideros Studio, you can still use Core.profiler* API within your code.'''
  
So suppose you are running the following code:
+
Available Gideros profiling API:
 +
*Core.profilerStart(), which instructs Gideros to start collecting profiling data
 +
*Core.profilerStop(), which pause collecting
 +
*Core.profilerReset(), which clears collected data
 +
*Core.profilerReport(), which returns a table containing collected profiling data
  
<source lang="lua">
+
== Example ==
local function myFunction1(a)
+
Let's see how profiling can help us. Suppose you are running the following code:
 +
<syntaxhighlight lang="lua">
 +
local function myFunction(a)
 
local function c(a) return math.cos(a*math.pi/180) end
 
local function c(a) return math.cos(a*math.pi/180) end
 
return c(a)+c(a+1)
 
return c(a)+c(a+1)
 
end
 
end
</source>
+
</syntaxhighlight>
  
and happen to use it very often. It is far from being optimized (on purpose, right) and turns out to be slow, but how can we do better ?
+
and happen to use it very often. It is far from being optimized (on purpose, right) and turns out to be slow. How can we do better?
  
Lets ask the profiler how does it run, say we want to run it 1000000 times:
+
Let's ask the profiler how does the code perform, say we want to run it 100,000 times:
 +
<syntaxhighlight lang="lua">
 +
for i=1,100000 do myFunction(i) end
 +
</syntaxhighlight>
  
<source lang="lua">
+
This code outputs:
for i=1,1000000 do myFunction(i) end
 
</source>
 
  
This code outputs:
+
[[File:profiling01.png]]
  
< [  6]   3768 100% 1000000 <a href="/profile/main">@main</a>.lua:22
+
This is a list of all functions ran by the code sorted by CPU usage (highest first). The first chunk is about a function called ''callFile''. It is an internal Gideros Function which loads each lua file. In our case it was used to launch main.lua, which corresponds to block [2].
= [  1]   3768 36% 1000000 myFunction <a href="/profile/main">@main</a>.lua:1
 
> [  2]   2424 64% 2000000 c <a href="/profile/main">@main</a>.lua:2
 
--------------------------------
 
< [  1]   2424 100% 2000000 myFunction <a href="/profile/main">@main</a>.lua:1
 
= [ 2]   2424 63% 2000000 c <a href="/profile/main">@main</a>.lua:2
 
> [  3]   892 37% 2000000 cos =[C] 6E416930
 
--------------------------------
 
< [  2]   892 100% 2000000 c <a href="/profile/main">@main</a>.lua:2
 
= [  3]   892 100% 2000000 cos =[C] 6E416930
 
--------------------------------
 
= [  4]     0 -1%     0 =[C] 00456FA0
 
--------------------------------
 
= [  5]     0 -1%     0 stop <a href="/profile/profiler">@profiler</a>.lua:7
 
--------------------------------
 
= [  6]     0 -1%     0 <a href="/profile/main">@main</a>.lua:22
 
> [  1]   3768   1% 1000000 myFunction <a href="/profile/main">@main</a>.lua:1
 
--------------------------------
 
= [  7]     0 -1%     0 <a href="/profile/profiler">@profiler</a>.lua:2
 
--------------------------------
 
= [  8]     0 -1%     0 profilerStop =[C] 004536A0
 
--------------------------------
 
  
This is a list of all functions ran by the code sorted by CPU usage (highest first). The first chunk is:
+
Let's focus on our function ''myFunction'', we can see it is covered by block [3]:
  
< [ 6]   3768 100% 1000000 <a href="/profile/main">@main</a>.lua:22 (This is the function that called this one)
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[[File:profiling01B.png]]
= [  1]   3768 36% 1000000 myFunction <a href="/profile/main">@main</a>.lua:1 (This is the considered function)
 
> [  2]   2424 64% 2000000 c <a href="/profile/main">@main</a>.lua:2 (This is the function that was called by this function)
 
  
So the function 'myFunction' took most of the time. Figures tell us that it was called 1000000 times and consumed 3768ms on CPU. We also learn that it was called from function [6], located at main.lua:22, and that all the time (100%) spent in myFunction was due to being called by main.lua:22.
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So the function ''myFunction'' took, as expected, most of the processing time. Figures tell us that it was called 100,000 times and consumed 349ms on CPU. We also learn that it was called from an unnamed function located at main.lua:0, which is the toplevel lua code of main.lua file, and that all the time (100%) spent in myFunction was due to being called by main.lua.
More interesting, we discover that 64% of the time (2424ms) was spent in calls to function [2], named 'c' and located at main.lua:2, and that c was called 2000000 times (twice per call).
 
  
The second chunk, about function [2], that is c@main.lua:2 shows us that 37% of the time was spent in math.cos(), and 63% in the function itself.
+
More interestingly, we discover that 65% of the time (228ms) was spent in calls to function ''c'' located at line main.lua:2, and that c was called 200,000 times, twice per call.
  
We now that calling a function is expensive, and that 'c' function is rather simple. Lets try to inline it:
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The next chunk is about function ''c'': 41% of the time of ''c'' was spent in math.cos(), and 59% in the function itself.
  
<source lang="lua">
+
We know that calling a function is expensive, and that ''c'' function is rather simple. Lets try to inline it:
local function myFunction2(a)
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<syntaxhighlight lang="lua">
 +
local function myFunction(a)
 
return math.cos(a*math.pi/180)+math.cos((a+1)*math.pi/180)
 
return math.cos(a*math.pi/180)+math.cos((a+1)*math.pi/180)
 
end
 
end
</source>
+
</syntaxhighlight>
  
 
Now profiler report looks like this: (truncated)
 
Now profiler report looks like this: (truncated)
  
< [ 5]   912 100% 1000000 <a href="/profile/main">@main</a>.lua:22
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[[File:profiling02.png]]
= [  1]   912 76% 1000000 myFunction <a href="/profile/main">@main</a>.lua:6
+
 
> [  2]   215 24% 2000000 cos =[C] 6E416930
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''myFunction'' is already faster: 56ms now where we had 349ms before.
--------------------------------
 
< [  1]   215 100% 2000000 myFunction <a href="/profile/main">@main</a>.lua:6
 
= [  2]   215 100% 2000000 cos =[C] 6E416930
 
  
myFunction is already faster: 912ms now where we had 3768ms before.
 
 
We still call math.cos two times. Lets make it (and math.pi) local.
 
We still call math.cos two times. Lets make it (and math.pi) local.
 
+
<syntaxhighlight lang="lua">
<source lang="lua">
+
local function myFunction(a)
local function myFunction3(a)
 
 
local cos=math.cos
 
local cos=math.cos
 
local pi=math.pi
 
local pi=math.pi
 
return cos(a*pi/180)+cos((a+1)*pi/180)
 
return cos(a*pi/180)+cos((a+1)*pi/180)
 
end
 
end
</source>
+
</syntaxhighlight>
 
 
and profiler report:
 
  
< [  6]   798 100% 1000000 <a href="/profile/main">@main</a>.lua:22
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Now the profiler report:
= [  1]   798 73% 1000000 myFunction <a href="/profile/main">@main</a>.lua:10
 
> [  2]   216 27% 2000000 cos =[C] 6E416930
 
  
We saved time in myFunction, while cos() took the same time.
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[[File:profiling03.png]]
  
What if we use new gideros deg to rad operator instead of math.pi and 180 constant ?
+
We saved time in ''myFunction'', while ''cos()'' took the same time.
  
<source lang="lua">
+
What if we use Gideros deg to rad operator instead of math.pi and 180 constant?
local function myFunction4(a)
+
<syntaxhighlight lang="lua">
 +
local function myFunction(a)
 
local cos=math.cos
 
local cos=math.cos
 
return cos(^<a)+cos(^<(a+1))
 
return cos(^<a)+cos(^<(a+1))
 
end
 
end
</source>
+
</syntaxhighlight>
  
and profiler report:
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Profiler report:
  
< [ 5]   741 100% 1000000 <a href="/profile/main">@main</a>.lua:22
+
[[File:profiling04.png]]
= [  1]   741 71% 1000000 myFunction <a href="/profile/main">@main</a>.lua:16
 
> [  2]   216 29% 2000000 cos =[C] 6E416930
 
  
 
We saved a few more precious milliseconds!
 
We saved a few more precious milliseconds!
  
As you can see, the profiler is an useful tool to spot CPU bottlenecks in your app, and some times a few minor changes in the code can make big differences: avoid table access, avoid function calls, avoid duplicate computations.
+
== Conclusion ==
 +
As you can see, the profiler is a useful tool to spot CPU bottlenecks in your app.
 +
 
 +
Sometimes a few minor changes in the code can make a big difference. In general, avoid table access, avoid function calls, avoid duplicate computations.
 +
 
 +
 
 +
'''PREV.''': [[File system]]<br/>
 +
'''NEXT''': [[Hardware and OS]]
 +
 
 +
 
 +
{{GIDEROS IMPORTANT LINKS}}

Latest revision as of 04:30, 6 January 2024

The Ultimate Guide to Gideros Studio

Profiling

Gideros comes with an integrated native Lua profiler.

For those who don't know what is a code profiler, it is a tool that measures code effectiveness and outputs statistics about the CPU usage: number of times each function was called, how much time it took to execute, where it was called from.

Gideros provides two means of enabling profiling:

  • by launching a profiling session directly through 'Profile' menu item or toolbar icon from Gideros Studio
  • by calling Core.profiler* API from Lua

In the former case, Gideros Studio will display the profiling results when the stop button is hit in Gideros Studio toolbar. In the latter, you have to handle profiling data collection and display by yourself.

Note that even if you started profiling through Gideros Studio, you can still use Core.profiler* API within your code.

Available Gideros profiling API:

  • Core.profilerStart(), which instructs Gideros to start collecting profiling data
  • Core.profilerStop(), which pause collecting
  • Core.profilerReset(), which clears collected data
  • Core.profilerReport(), which returns a table containing collected profiling data

Example

Let's see how profiling can help us. Suppose you are running the following code:

local function myFunction(a)
	local function c(a) return math.cos(a*math.pi/180) end
	return c(a)+c(a+1)
end

and happen to use it very often. It is far from being optimized (on purpose, right) and turns out to be slow. How can we do better?

Let's ask the profiler how does the code perform, say we want to run it 100,000 times:

for i=1,100000 do myFunction(i) end

This code outputs:

Profiling01.png

This is a list of all functions ran by the code sorted by CPU usage (highest first). The first chunk is about a function called callFile. It is an internal Gideros Function which loads each lua file. In our case it was used to launch main.lua, which corresponds to block [2].

Let's focus on our function myFunction, we can see it is covered by block [3]:

Profiling01B.png

So the function myFunction took, as expected, most of the processing time. Figures tell us that it was called 100,000 times and consumed 349ms on CPU. We also learn that it was called from an unnamed function located at main.lua:0, which is the toplevel lua code of main.lua file, and that all the time (100%) spent in myFunction was due to being called by main.lua.

More interestingly, we discover that 65% of the time (228ms) was spent in calls to function c located at line main.lua:2, and that c was called 200,000 times, twice per call.

The next chunk is about function c: 41% of the time of c was spent in math.cos(), and 59% in the function itself.

We know that calling a function is expensive, and that c function is rather simple. Lets try to inline it:

local function myFunction(a)
	return math.cos(a*math.pi/180)+math.cos((a+1)*math.pi/180)
end

Now profiler report looks like this: (truncated)

Profiling02.png

myFunction is already faster: 56ms now where we had 349ms before.

We still call math.cos two times. Lets make it (and math.pi) local.

local function myFunction(a)
	local cos=math.cos
	local pi=math.pi
	return cos(a*pi/180)+cos((a+1)*pi/180)
end

Now the profiler report:

Profiling03.png

We saved time in myFunction, while cos() took the same time.

What if we use Gideros deg to rad operator instead of math.pi and 180 constant?

local function myFunction(a)
	local cos=math.cos
	return cos(^<a)+cos(^<(a+1))
end

Profiler report:

Profiling04.png

We saved a few more precious milliseconds!

Conclusion

As you can see, the profiler is a useful tool to spot CPU bottlenecks in your app.

Sometimes a few minor changes in the code can make a big difference. In general, avoid table access, avoid function calls, avoid duplicate computations.


PREV.: File system
NEXT: Hardware and OS