Revision as of 22:33, 3 December 2019 by MoKaLux (talk | contribs)
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Available since: in development
Class: Pixel


Associate a texture to this pixel



texture: (TextureBase or TexteureRegion) The texture to associate to this pixel, or nil to deassociate.
slot: (number) The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader. optional
matrix: (Matrix) an optional transform for the texture optional