Difference between revisions of "Pixel:setTexture"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
+ | <languages /> | ||
'''<translate>Available since</translate>:''' in development<br/> | '''<translate>Available since</translate>:''' in development<br/> | ||
+ | '''<translate>Class</translate>:''' [[Special:MyLanguage/Pixel|Pixel]]<br/> | ||
=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
<translate>Associate a texture to this pixel</translate> | <translate>Associate a texture to this pixel</translate> | ||
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</source> | </source> | ||
=== <translate>Parameters</translate> === | === <translate>Parameters</translate> === | ||
− | '''texture''': (TextureBase) <translate>The texture to associate to this pixel, or nil to deassociate.</translate> <br/> | + | '''texture''': (TextureBase or TexteureRegion) <translate>The texture to associate to this pixel, or nil to deassociate.</translate> <br/> |
'''slot''': (number) <translate>The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader.</translate> '''optional'''<br/> | '''slot''': (number) <translate>The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader.</translate> '''optional'''<br/> | ||
'''matrix''': (Matrix) <translate>an optional transform for the texture</translate> '''optional'''<br/> | '''matrix''': (Matrix) <translate>an optional transform for the texture</translate> '''optional'''<br/> | ||
+ | |||
+ | {{Pixel}} |
Revision as of 22:33, 3 December 2019
Available since: in development
Class: Pixel
Description
Associate a texture to this pixel
Pixel:setTexture(texture,slot,matrix)
Parameters
texture: (TextureBase or TexteureRegion) The texture to associate to this pixel, or nil to deassociate.
slot: (number) The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader. optional
matrix: (Matrix) an optional transform for the texture optional