Difference between revisions of "Pixel"

(Undo revision 16958 by MoKaLux (talk))
(Tag: Undo)
(Methods)
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[[Special:MyLanguage/Pixel.new|Pixel.new]] ''<translate>Constructor to create a Pixel with texture in letterbox mode.</translate>''<br/><!-- GIDEROSMTD:Pixel.new(texture,width,height,texture_scale_x,texture_scale_y,texture_x,texture_y) Constructor to create a Pixel with texture in letterbox mode. -->
 
[[Special:MyLanguage/Pixel.new|Pixel.new]] ''<translate>Constructor to create a Pixel with texture in letterbox mode.</translate>''<br/><!-- GIDEROSMTD:Pixel.new(texture,width,height,texture_scale_x,texture_scale_y,texture_x,texture_y) Constructor to create a Pixel with texture in letterbox mode. -->
 
[[Special:MyLanguage/Pixel:getColor|Pixel:getColor]] ''<translate>Gets the color(s) of the Pixel</translate>''<br/><!-- GIDEROSMTD:Pixel:getColor() Gets the color(s) of the Pixel -->
 
[[Special:MyLanguage/Pixel:getColor|Pixel:getColor]] ''<translate>Gets the color(s) of the Pixel</translate>''<br/><!-- GIDEROSMTD:Pixel:getColor() Gets the color(s) of the Pixel -->
[[Special:MyLanguage/Pixel:getDimensions|Pixel:getDimensions]] <br/><!-- GIDEROSMTD:Pixel:getDimensions() -->
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[[Special:MyLanguage/Pixel:getDimensions|Pixel:getDimensions]] ''Returns the current size of this Pixel'' <br/><!-- GIDEROSMTD:Pixel:getDimensions() Returns the current size of this Pixel -->
[[Special:MyLanguage/Pixel:getTexturePosition|Pixel:getTexturePosition]] <br/><!-- GIDEROSMTD:Pixel:getTexturePosition() -->
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[[Special:MyLanguage/Pixel:getTexturePosition|Pixel:getTexturePosition]] ''Returns the current texture position'' <br/><!-- GIDEROSMTD:Pixel:getTexturePosition() Returns the current texture position -->
 
[[Special:MyLanguage/Pixel:getTextureScale|Pixel:getTextureScale]] <br/><!-- GIDEROSMTD:Pixel:getTextureScale()  -->
 
[[Special:MyLanguage/Pixel:getTextureScale|Pixel:getTextureScale]] <br/><!-- GIDEROSMTD:Pixel:getTextureScale()  -->
 
[[Special:MyLanguage/Pixel:setColor|Pixel:setColor]] ''<translate>Sets the color of the Pixel</translate>''<br/><!-- GIDEROSMTD:Pixel:setColor(color,alpha) Sets the color of the Pixel -->
 
[[Special:MyLanguage/Pixel:setColor|Pixel:setColor]] ''<translate>Sets the color of the Pixel</translate>''<br/><!-- GIDEROSMTD:Pixel:setColor(color,alpha) Sets the color of the Pixel -->
[[Special:MyLanguage/Pixel:setColor|Pixel:setColor]] <br/><!-- GIDEROSMTD:Pixel:setColor(color1,alpha1,color2,alpha2,angle) -->
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[[Special:MyLanguage/Pixel:setColor|Pixel:setColor]] ''Sets a gradient'' <br/><!-- GIDEROSMTD:Pixel:setColor(color1,alpha1,color2,alpha2,angle) Sets a gradient -->
 
[[Special:MyLanguage/Pixel:setColor|Pixel:setColor]] ''<translate>Sets 4-colour gradient.</translate>''<br/><!-- GIDEROSMTD:Pixel:setColor(color1,alpha1,color2,alpha2,color3,alpha3,color4,alpha4) Sets 4-colour gradient. -->
 
[[Special:MyLanguage/Pixel:setColor|Pixel:setColor]] ''<translate>Sets 4-colour gradient.</translate>''<br/><!-- GIDEROSMTD:Pixel:setColor(color1,alpha1,color2,alpha2,color3,alpha3,color4,alpha4) Sets 4-colour gradient. -->
 
[[Special:MyLanguage/Pixel:setDimensions|Pixel:setDimensions]] ''<translate>Sets both width and height of the Pixel.</translate>''<br/><!-- GIDEROSMTD:Pixel:setDimensions(w,h) Sets both width and height of the Pixel. -->
 
[[Special:MyLanguage/Pixel:setDimensions|Pixel:setDimensions]] ''<translate>Sets both width and height of the Pixel.</translate>''<br/><!-- GIDEROSMTD:Pixel:setDimensions(w,h) Sets both width and height of the Pixel. -->
 
[[Special:MyLanguage/Pixel:setHeight|Pixel:setHeight]] ''<translate>Sets the height of the pixel sprite.</translate>''<br/><!-- GIDEROSMTD:Pixel:setHeight(h) Sets the height of the pixel sprite. -->
 
[[Special:MyLanguage/Pixel:setHeight|Pixel:setHeight]] ''<translate>Sets the height of the pixel sprite.</translate>''<br/><!-- GIDEROSMTD:Pixel:setHeight(h) Sets the height of the pixel sprite. -->
 
[[Special:MyLanguage/Pixel:setNinePatch|Pixel:setNinePatch]] ''<translate>Configure 9-patch style texture rendering.</translate>''<br/><!-- GIDEROSMTD:Pixel:setNinePatch(vl,vr,vt,vb,tl,tr,tt,tb)  -->
 
[[Special:MyLanguage/Pixel:setNinePatch|Pixel:setNinePatch]] ''<translate>Configure 9-patch style texture rendering.</translate>''<br/><!-- GIDEROSMTD:Pixel:setNinePatch(vl,vr,vt,vb,tl,tr,tt,tb)  -->
[[Special:MyLanguage/Pixel:setTexture|Pixel:setTexture]] <br/><!-- GIDEROSMTD:Pixel:setTexture(texture,slot,matrix) -->
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[[Special:MyLanguage/Pixel:setTexture|Pixel:setTexture]] ''attach a texture to this Pixel'' <br/><!-- GIDEROSMTD:Pixel:setTexture(texture,slot,matrix) attach a texture to this Pixel -->
[[Special:MyLanguage/Pixel:setTextureMatrix|Pixel:setTextureMatrix]] <br/><!-- GIDEROSMTD:Pixel:setTextureMatrix(matrix) -->
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[[Special:MyLanguage/Pixel:setTextureMatrix|Pixel:setTextureMatrix]] ''specify a transform matrix for the texture'' <br/><!-- GIDEROSMTD:Pixel:setTextureMatrix(matrix) specify a transform matrix for the texture -->
[[Special:MyLanguage/Pixel:setTexturePosition|Pixel:setTexturePosition]] <br/><!-- GIDEROSMTD:Pixel:setTexturePosition(x,y) -->
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[[Special:MyLanguage/Pixel:setTexturePosition|Pixel:setTexturePosition]] ''set a texture position'' <br/><!-- GIDEROSMTD:Pixel:setTexturePosition(x,y) set a texture position -->
[[Special:MyLanguage/Pixel:setTextureScale|Pixel:setTextureScale]] <br/><!-- GIDEROSMTD:Pixel:setTextureScale(sx,sy) -->
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[[Special:MyLanguage/Pixel:setTextureScale|Pixel:setTextureScale]] ''set a texture scale'' <br/><!-- GIDEROSMTD:Pixel:setTextureScale(sx,sy) set a texture scale -->
 
[[Special:MyLanguage/Pixel:setWidth|Pixel:setWidth]] ''<translate>Sets the width of the pixel sprite.</translate>''<br/><!-- GIDEROSMTD:Pixel:setWidth(w) Sets the width of the pixel sprite. -->
 
[[Special:MyLanguage/Pixel:setWidth|Pixel:setWidth]] ''<translate>Sets the width of the pixel sprite.</translate>''<br/><!-- GIDEROSMTD:Pixel:setWidth(w) Sets the width of the pixel sprite. -->
  
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
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=== <translate>Events</translate> ===
 
=== <translate>Events</translate> ===
 
=== <translate>Constants</translate> ===
 
=== <translate>Constants</translate> ===

Revision as of 08:08, 8 January 2021


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2016.06
Inherits from: Sprite

Description

A rectangular Sprite which can be filled with solid colors, gradients or textures. Pixel aims at being a simpler and faster alternative to Shape when needing to display a coloured box or box with a gradient. It is also useful as Bitmap replacement since every texture will be fitted into Pixel dimensions automatically.

Examples

local mypixel = Pixel.new(0x0000FF, 0.75, 128, 128)
mypixel:setAnchorPoint(0.5, 0.5)
mypixel:setPosition(application:getContentWidth() / 2, 64)

stage:addChild(mypixel)
application:setBackgroundColor(0x323232)
local p = Pixel.new(0xffffff, 1, 32, 32)
 
p:set("redMultiplier", 1) -- OK
p:set("greenMultiplier", 0) -- OK
p:set("blueMultiplier", 0) -- OK
p:set("alphaMultiplier", 1) -- OK
--p:set("anchorX", .5) -- NOT OK
--p:set("anchorY", .5) -- NOT OK
p:set("anchorX", 16) -- OK
p:set("anchorY", 16) -- OK
p:set("alpha", .5) -- OK
p:set("scaleX", 1.5) -- OK
p:set("rotation", 10) -- OK
p:set("x", 32) -- OK
p:set("y", 32) -- OK

stage:addChild(p)

Methods

Pixel.new Create new pixel
Pixel.new Constructor to create a Pixel with texture in letterbox mode.
Pixel:getColor Gets the color(s) of the Pixel
Pixel:getDimensions Returns the current size of this Pixel
Pixel:getTexturePosition Returns the current texture position
Pixel:getTextureScale
Pixel:setColor Sets the color of the Pixel
Pixel:setColor Sets a gradient
Pixel:setColor Sets 4-colour gradient.
Pixel:setDimensions Sets both width and height of the Pixel.
Pixel:setHeight Sets the height of the pixel sprite.
Pixel:setNinePatch Configure 9-patch style texture rendering.
Pixel:setTexture attach a texture to this Pixel
Pixel:setTextureMatrix specify a transform matrix for the texture
Pixel:setTexturePosition set a texture position
Pixel:setTextureScale set a texture scale
Pixel:setWidth Sets the width of the pixel sprite.

Events

Constants